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1200 Strats

Reflect Killing Zeromus with a (potentially partial) party with just over 1200 HP.

Reflect kills Zeromus by putting wall on every living party member with starveils and then triggering Counter nukes with items. Survives Big Bangs by nerfing them, having more than 1200 HP, and heals up between big bangs. Require a specific agility setup and access to a number of j-items. Takes around 10 minutes to defeat Zeromus. See more details here: boss_fights

Agility Anchor/Relative Agility/RA/RA[number]

The number of ATB ticks required for a character or enemy to get a turn. ATB calculation is based on a number the runner can manipulate (though some flags make it easier to manipulate than others). When used as RA1 (or any other number), refers to the number of ticks

Final Fantasy 4 uses the Active Time Battle (ATB) system to determine character turns. The number of ATB ticks required for a character or enemy to get a turn is based on the agility anchor. The agility anchor can be changed based on flags, but the default is the center slot character. Characters and enemies with higher agility scores than the Agility Anchor require fewer ATB ticks to get their turn until the maximum speed is reached referred to as RA1. That character's turn can come up once every 1 ATB tick.

A more detailed explanation of how the ATB system works can be found here relative_agility. A slightly different Agility Anchor explanation is here

Back Row Glitch

Glitching the game to permanently give a character the long range bit.

Equipping a long range on a character sets the long range bit on a character which ignores penalties of attacking from the back row and attacking an enemy in the back row. Removing a long range weapon on a character does not unset the long range bit. See more details here: other_known_glitches

BS/Battle Speed

The amount of actual time it (based on passing in-game frames) required for the game to advance the ATB one tick

Battle Speed affects how long the player has to input a command before automatically passing the turn to allow the AI to process actions. Typically adjusted when a runner needs more time to input commands to avoid losing turns. battle_speed

D.Machine/D.Money/D$ Grind

Killing repeated Searcher summoned D.Machine enemies in the Giant of Babil for a large amount experience in one fight

After doing an encounter manipulation in order to get a specific random encounter Giant of Babil, players will setup to have a Searcher enemy summon a late game enemy called ‘D.Machine’. This party almost always has a way to cast the Weak spell on the D.Machine and will use that to kill multiple D.Machines in one fight as the fight is reasonably non-threatening even to low level parties if done properly. See more details here: dmachin

Eddy Strats

Reflect killing Zeromus with Edward due to hide avoiding damage from Big Bangs

A Reflect kill using only Edward to damage Zeromus with mostly triggered counter nukes from Zeromus while hiding Edward from every Big Bang. Requires a large number of starveils and prefers to have specific j-items to trigger counter nukes. Also requires a very specific agility setup and a double slow effect on Zeromus. Takes around 15-20 minutes. See more details here

Half Tower

Also known as the Penguin8r Special

Clearing the Supercannon room in Lower Babil with the Tower Key and not clearing the boss on the top of Lower babil for the key item. See also keyless_tower

Hook Route

A path underground that requires fighting through two well above overworld strength bosses in order to access the underworld.

Named because it requires the Hook Key Item to move the Hovercraft to Eblan Shoals to get access to Eblan Cave and upper Babil. In contrast to the other way underground (dropping the Magma Key into the Well in Agart), Hook Routes tend to be very demanding of runners as they are frequently required to fight bosses with comparatively undergeard and underpowered party members


Party character abilities disabled in the SNES Final Fantasy 4 US release but are in the Japan version.


Consumable Items not usable in the SNES Final Fantasy 4 US release but are in the Japan version. J-items list

Keyless Tower

Clearing the boss at the top of Lower Babil for a key item when the player does not have a Tower Key. See Also half_tower

Life Glitching

Casting Life1 on a dying enemy with either a potion or spell cast to get credit for an additional enemy kill.

If Life1 or a Life potion is cast on a dying non-boss bit enemy, the game attempts to revive the enemy. However, Life1 works by giving HP based on the target’s vitality stat. If that target’s vitality is 0, the Life1 animation will play but the target will immediately die, which gives extra rewards if the target was an enemy. The Life Staff cannot be used for life glitching.

Life2 is not affected by the target’s vitality and will always revive targets not immune to revive effects with maximum health. Only using life1 on enemies is considered a glitch and will be disabled by toggling the -GLife flag; Life2 is always usable on non-boss bit enemies. See more details here: life_glitch

Life Locking

Manipulating Asura’s Script to always cast Life1 (grey face).

Hurting Asura immediately after Asura casts a will cause Asura’s counter attack to reset Asura’s spell rotation back to the last spell cast. Waiting for Asura to cast Life1 will let the player prevent Asura from healing at all if they can keep attacking immediately after casts Life1. If too many ATB ticks pass, Asura will go back to casting random spells. See more details here: Low Level Asura Strats (from Kirchin)

MacGiant Grind

Killing repeated Searcher summoned Macgiant enemies in the Giant of Babil for a large amount of experience in one fight.

Similar to the D.Machine grind except it does not require the Weak spell but does require a way to deal a large amount of damage quickly as well as not die to the Macgiant punches. See more details here: macgiant

Nerfing Big Bang/Nerfed Big Bangs

Using intentionally triggered counter nukes to reduce the damage of Zeromus’s Big Bang ability to a maximum of 1200 damage.

Zeromus sets different magic powers when casting different spells with Big Bang being cast with the highest magic power. This spellpower is set at a specific time in Zeromus’s script but is changed whenever Zeromus casts nuke. Nerfing Bing Bangs requires a player to trigger Zeromus’s counter nuke with some non-holy element, non-summon spell after Zeromus has used an invisible turn after shaking to set magic power before Zeromus casts the big bang to be queued on Zeromus’s next turn. See more details here: nerfing_big_bangs

Pain Man

Dark Knight Cecil as a boss.

Named by community member pidgezero_one during a particularly brutal community race where Dark Knight Cecil was at the King & Queen Eblan spot on a mandatory hook route to get underground. The high attack scaling at the spot allowed Dark Knight Cecil to absolutely slaughter parties attempting the fight, causing a hard stop for most runners.

Plinking is a technique to help navigate through menus faster than just standard inputs. You press Y or R along with an input, and it's as though you pressed the input multiple times. You can do this with up/down/left/right in screens like the inventory screen, in confirming a target in battle, or confirming a selling an item see this video from TheLCC or this video from Soleras for more.

Reflect Kill

Killing Zeromus by bypassing the post 45,000 damage HP refill script.

Zeromus has 61,000 HP but is scripted to refill their HP to maximum after taking 45,000 damage through a counter script. Reflected spells bypass counters and allow runners to only need to do 61,000 damage to defeat Zeromus.

Run Buffering

Attempting to run in an unrunnable fight to cause a message box to pop up to pause the ATB. See Timer System section of the Battle Systems page for more details the_timer_system

Shop Weighting/Gated Shops

The rules for what shops can sell. Common shorthand for base options are Spro, Sstandard, Svanilla, Swild.

Shops in Free Enterprise sell from a randomized set of items. Some flags will guarantee that certain early shops will always sell certain safety items and some items can only be sold in shops gated by at least 1 key item. See more details here: shop_randomization

Single/Double/Triple dipping​

Number of trips to a location

Commonly refers to Fabul as there are 3 key item checks there: The Fabul Defense, Speaking to Shiela after talking to Yang in the bed in Sylph Cave, and Returning the Pan to Shiela after bonking Yang in sylph cave. Can also refer to other locations such as Feymarch, the Moon, Lower Babil, Baron Castle.


A common form of referring to the experience catch-up mechanic for characters who are five or more levels behind the median party level, when there are five characters in the party. In practice, this is most effective when doing a long grind that occurs in a single encounter, like d machines or a macgiant grind, but can still be very effectively used in other situations. -exp:noboost disables this mechanic.

See exp_distribution.


A method to instantly kill the Odin boss with a lightning element spell the third time Odin raises his sword.

Hitting Odin with a lighting based item or spell the third time he raises his sword in a specific ATB window will trigger a special Odin script which displays the battle message ‘Thunderstruck Odin!’ and instantly kill Odin, regardless of damage dealt. Typically done with hiding Edward and a lightning j-item, but other methods exist.

Treasure Weighting

The rules for the likelihood of treasure chests to have different quality of items. Common shorthand includes Tpro, TStandard, TVanilla, TWild, TWildish

Treasures in Free Enterprise are typically not shuffled but truly randomized; different treasure flags provide different probabilities for treasure contents. See more details here: treasure_randomization

Wyvern Standard Time

Refers to very slow battle speeds, since players will often set battle speed to 5 or 6 in order to be able to get starveils off against Wyvern when she'll be using MegaNuke against the party.

Many thanks to Bakashinobi and Emily's Poorly Drawn Bees for their efforts in putthing this document together!

glossary.txt · Last modified: 2021/11/26 02:51 by antidale