General Info
Guides & Resources
Info For Beginners
Glossary
Game Mechanics
Guides & Information
Useful Tools
Guides & Resources (old)
Info For Beginners
Glossary
Game Mechanics
Guides & Information
Useful Tools
Guides & Resources (old)
Battle Timers: A set of timers for each battle participant that determine when events occur in a battle.
Speed Modifier: A value that is raised or lowered by speed-modifying spells, and used as a modifier for most timers.
Menu Queue: The list of characters whose menu is ready to pop up.
Pointer: Keeps track of which slot is currently being checked for expired timers.
Queuing a command: Every command must be queued before it can be executed. For characters, this generally involves choosing a menu command; the period between queuing and execution of the command includes spell incantation animations, preparing to swing, etc. For monsters, there is no visible indication when a command is queued. (Note that “queue” may be a misnomer here, and this is not to be confused with the Menu Queue)
Executing a command: When the command actually takes place. For most commands, this means the character moves forward and acts (or the monster flashes and acts).
All battle participants (characters and monsters) have an Action Timer that determines the number of ATB ticks must pass before they are eligible to queue or execute a command. At the start of battle1) and after each command is finished executing, the Action Timer is set to the Relative Agility of that participant, modified by the Speed Modifier.2).
All characters' Action Timers are set to 1; all monsters' Action Timers are set to twice their RA.
All monsters' Action Timers are set to 1; all characters' Action Timers are set to twice their RA.
All characters' and monsters' Action Timers are set to their RA.
The game then finds the lowest Action Timer value, and subtracts one less than that value from all Action Timers. (This effectively skips ahead until the lowest Action Timer is 1)
Immediately after the battle victory/defeat conditions are checked, the game checks if the L and R buttons are both held down during that frame. If so, it first checks whether the party is ready to run.
For fights where the enemy in the first slot is less than level 97:
For fights where the enemy in the first slot is level 97 or higher:
When the party is ready to run:
Note that character menus will not appear while L and R are being held.