Free Enterprise is based on the US version of Final Fantasy IV (originally released as Final Fantasy II), version 1.1. Many Japanese version features are restored or can be restored using flags, but otherwise the gameplay matches this version, aside from the changes detailed in these docs.
You begin the game with the airship Enterprise, offering you immediate open access to the entire overworld. The game has been extensively modified to allow dungeons and events to be experienced in any available order.
In order to make all dungeons and key items accessible outside the normal story flow of FF4, the following progression changes have been made:
Most event cutscenes have been reduced to shortened versions. Some cutscenes have been removed entirely.
Characters will not leave your party due to story events (eg. you will not lose Kain if you burn down Mist).
There are no solo story battles; your entire party is present when defending Fabul and in the mirror room fight atop Mt. Ordeals.
The SandRuby cutscene in Kaipo no longer includes the nighttime boss battle.
Characters join your party in the form that they first appear in the original game. For example, acquiring Kain in the Giant of Bab-il would give you the same low-level version of Kain you get at the start of the game.
If you attempt to gain a sixth party member, you will be asked to dismiss someone. You will be given a chance to remove the departing character's equipment before they leave. (If you dismiss a character holding the Legend Sword without taking their gear, you will still keep the Legend Sword.)
Dismissed characters can be retrieved later from the Tower of Wishes in Mysidia (unless the
-vanilla:bye flag is enabled).
Many items from the original Japanese version of FF4 were removed from the US release. Most of these items have been restored; these items use the names given to them from the PS1 English release of FF4.
Most item prices have been altered to suit the balance of Free Enterprise. For full details, refer to the item stats table.
The Imp, Bomb, Cockatrice and Mage summon orbs have been removed to make room for the items that grant the five quest summons (Asura, Levia, Baham, Odin, and Sylph).
The Medusa Sword has been removed from the game due to softlock risks.
Since the Pink Tail is a key item in FE, PinkPuffs now directly drop Adamant Armors instead of Pink Tails.
By default, map movement is 2x the speed of vanilla FF4. Hold Y to walk at original speed. You can change the “Dash” setting in the Custom menu to invert this behavior.
While riding airships, holding Y will reduce movement speed, to help make precise landings.
While riding the hovercraft or yellow chocobos, holding Y will increase your speed.
Pushing Select in either the item menu, equip menu, shop menu, or post-battle treasure menu will display a panel showing detailed info about the highlighted item, including stats/properties for weapons and armor. Push Select again to hide the window.
When checking a treasure chest, you can press R to immediately discard the item if you don't want it. If you do this by mistake, you can retrieve the item by checking the chest again; this “undo” grace period lasts until you leave the area.
Key items and GP cannot be discarded in this manner.
In the Item menu, double-selecting the trash can puts you into “quick trash” mode. In this mode, selecting an item once will discard it (be careful with this!).
Most NPC dialogue has been replaced by basic gameplay tips and assorted general silliness. (Thanks to riversmccown for writing the lion's share of the text.)
The training room dialogue covers the raw basics of the changes in Free Enterprise.
Speaking repeatedly to Rosa's mom in Baron will tell you what potential key item locations you have not yet checked. This is to assist players who've gotten stuck and aren't sure where to look next.
FF4 scales combat speed according to the party member designated as the “agility anchor”.
Vanilla FF4 selects the agility anchor as follows:
By default, Free Enterprise removes the first check, so the anchor is always determined by party slot order regardless if Cecil is present. The original logic can be restored by applying the
Unlike vanilla FF4, battle EXP is not divided among party members in Free Enterprise; each surviving party member receives the full amount of EXP from defeated enemies. This is intended to both accelerate the grinding process and reduce the need to control EXP growth by taking down your own party members.
Additionally, two EXP bonuses are in place:
To disable the experience sharing and bonuses and return EXP distribution to its vanilla behavior, set the
Note that characters outside your party never receive EXP in Free Enterprise. (In vanilla FF4, characters that leave and later rejoin you continue to receive EXP while in the “shadow” party.)
Refer to the Glitches page.
By default, the “FuSoYa Challenge” is enabled; for more details see FuSoYa changes.
The Golbez fight is normally a very plot-based battle featuring the return of Rydia. In order to support facing Golbez at any position with any party combination, the opening events of the battle have been changed to the following: