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wacky_spoiled

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A listing of all 32 `-Wacky` flag options, with spoilers (April Fools, 2021)

Afflicted

  • At the start of each battle, each party member receives a random status ailment.
  • Status ailments are removed at the end of each battle.
  • Heal potions are unavailable in shops and characters do not learn the Heal spell.

Battle Scars

  • All characters start with 9999 HP.
  • After each battle, max HP decreases to current HP (but will not go lower than 1/4 of the current max HP).

The Bodyguard

  • All characters auto-cover.
  • Cover priority is first living member in party order.

Enemy Unknown

  • All enemy sprites and names in battle are invisible (except Z).
  • Boss map sprites are all sparkles.

Final Fantasy 4: The Musical

  • All Fight commands replaced with Sing

Fist Fight

  • All characters use Yang's weaponry and damage algorithm.

Forward is the New Back

  • All encounters are changed to back attacks, except for ordeals 2
  • All walking sprites are reversed

Friendly Fire

  • Fire elemental damage always heals.
  • Characters do not learn Cure spells.
  • Fireplaces are healing pots.

The Floor is Made of Lava

  • All floors are damage floors.

Gotta Go Fast

  • Player dash speed is doubled.
  • All NPCs move at maximum speed.
  • All non-invisible NPCs walk, including those normally stationary.

Holy Onomatopoeia, Batman!

  • Damage numbers in battle are replaced with onomatopoeias (eg. “BAM!”)

Imaginary Numbers

  • Characters' current HP and MP in battle are hidden.

Is This Even Randomized?

  • Normal damage calculations in battle are rounded to the nearest value among the following: 100, 500, 1000, 2000, 5000
  • Damage calculations based on max HP/current HP/etc. are unaffected.

Kleptomania

  • Weapons and armor are not available in shops or treasures.
  • Every character has Sneak.
  • Every enemy gives a weapon or armor when stolen from.
  • Success rate of Sneak improved.
  • Steal tables are randomized for each seed

Men Are Pigs

  • All male characters are permanently Piggy.

Mispelled

  • All spells have the effect of other spells. (eg. Rosa will still start with a “Cure1” that costs 3 MP, but it may in fact be Meteo.)

A Much Bigger Magnet

  • Magnetic field effect applies to all battles until Twinharp breaks the spell.

Mystery Juice

  • All consumable items cost 1000 GP and are randomly assigned generic names

(“Milky”, “Juicy”, etc).

Neat Freak

  • There are 23 copies of “Sort” in the inventory.

Night Mode

  • Overworld shops are closed (except Baron weapon/armor and Toroia cafe item).

Payable Golbez

  • Boss battles may be skipped by bribing the boss with GP.
  • The bribe cost is 5 times the HP of the boss position.

Omnidexterous

  • All characters are L/R-hand ambidextrous.
  • Characters can equip any weapon and armor.
  • Characters may equip any type of armor in any armor slot.
  • Two-handed weapons are one-handed.

Save Us Big Chocobo!

  • The save option in the menu is always disabled.
  • Speaking to the Big Chocobo brings up the save screen.
  • The player starts with 10 Carrots.
  • Carrots are guaranteed in an ungated shop, and Whistles are guaranteed in a gated shop.

Six Legged Race

  • All characters are in the same row (front or back).
  • Long range glitch is fixed.

The Sky Warriors

  • All party members are permanently floating.
  • All enemies are flying.

Something Worth Fighting For

  • Keeping a discardable treasure triggers a random encounter.
  • You can't run from this encounter.

The Tellah Maneuver

  • Spells use HP instead of MP.
  • A spell's HP cost is 10 times the original MP cost.

Three Point System

  • All characters have 3 MP.
  • All spells cost 1 MP.
  • Ether1 restores 1 MP. Ether2 restores 2 MP. Psych steals 1 MP.

Time is Money

  • Money is generated at the rate of 1 GP per frame.
  • Money is not awarded from battles or selling items.

Unstackable

  • You can't stack more than 1 of any item in an inventory slot.

World Championship of Darts

  • Every character has Dart instead of Fight.
  • Every weapon is throwable.

ZOMBIES!!!

  • Swooned party members become “zombies” – they get back up with 50% HP, and stay Charmed until swooned again.
wacky_spoiled.1619911001.txt.gz · Last modified: 2021/05/01 23:16 (external edit)