General Info
Guides & Resources
Info For Beginners
Glossary
Game Mechanics
Guides & Information
Useful Tools
Guides & Resources (old)
Forks
Info For Beginners
Glossary
Game Mechanics
Guides & Information
Useful Tools
Guides & Resources (old)
Forks
This is an old revision of the document!
Referenced material.
Deathlike's Algorithms guide
Aexoden's Physical Damage Summary
Aexoden's Magical Damage Summary
| Base Damage | |
|---|---|
| One Weapon | level / 4 + strength / 4 + Weapon Attack |
| Two Weapons | (level / 4 + strength / 4)*2 + sum(Weapon Attack) |
| No Weapon | level / 4 + strength / 4 |
| Yang | level * 2 + strength / 4 + 2 |
| Bows (Arrow Primary Hand) | Bow's Attack Power/2 + Arrow's Attack Power + Str/4 |
| Bows (Bow Primary Hand) | 4/5ths the above total |
Note that having only a bow or an arrow, but not both equipped will be a weapon with only 1 attack power.
Critical hits are one of the most common attack modifiers.
Crit rates
| Crit Rates | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dark Knight | Kain | Rydia | Tellah | Edward | Rosa | Yang | Palom | Porom | Paladin | Cid | Edge | Fu |
| 2 | 2 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 3 | 5 | 8 | 0 |
Doubled if one weapon equipped, tripled if bow and arrow.
Note that in vanilla, certain cutscenes disable crits, this is not present in FE. However, starting a battle with a character dead will remove their ability to crit for the rest of the game.
As well, there is a weapon property that was thought to cause no crits, however, this is just a rumor, Weapons do not remove your ability to crit in vanilla or FE.
Crit bonus table
Each character gets a set bonus to their attack power on a crit, as well as a bonus depending on their equipment, summarized in the table below.
| Crit Bonus | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dark Knight | Kain | Rydia | Tellah | Edward | Rosa | Yang | Palom | Porom | Paladin | Cid | Edge | Fu |
| 20 | 20 | 40 | 30 | 30 | 60 | 50 | 30 | 30 | 30 | 35 | 25 | 0 |
| Bows and Arrows | Arrow Attack Power | |||||||||||
| One Weapon | Weapon Attack Power/2 | |||||||||||
| Two weapons or no weapons | No Bonus | |||||||||||
This is the final modification to the damage formula, before defense is subtracted.
Ex. Rosa with bows and charm arrows has a 6% chance to crit, which will increase base damage by 60 (base)+ 40 (arrow), or 100 extra damage per hit.
| Damage Modifiers | |
|---|---|
| Actor Berserked | Attack * 3/2 |
| Jump/Power | Attack * 2 |
| Actor Cursed | Attack / 2 |
| Actor is toad/mini | Attack = 1 |
| Target is toad/mini | Attack * 2 |
| Race Weakness | Attack * 4 |
| Race Resistance | Attack / 2 |
| Elemental Weakness | Attack * 2 |
| Elemental Weakness + | Attack * 4 |
| Elemental Resistance | Attack / 2 |
| Elemental Immunity | Attack = 0 |
| Accuracy Modifiers | |
| Actor has Darkness | Accuracy / 2 |
| Actor backrow and not longrange | Accuracy / 2 |
| Target backrow and not longrange | Accuracy / 2 |
| Actor Slot 0 | Accuracy * 5/4 |
| Defense Modifiers | |
| Target Back Row | Defense * 2 |
| Target cursed | Defense / 2 |
| Target Defending | Defense * 2 |
| Target “Charging” (Yang's Power ability) | Defense / 2 |
| Target is toad/mini | Defense = 0 |
| Evade Modifiers | |
| Target has Darkness | Evade / 2 |
| Target in slot 0 | Evade * 5/4 |
Can only hit 1 elemental weakness at at time.
Physicals hit weaknesses then resistances, spells hit resistances/absorbs, then weaknesses. IE rubi is weak and absorbs ice, weapons deal extra damage, spells get absorbed.