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|One Weapon||level / 4 + strength / 4 + Weapon Attack|
|Two Weapons||(level / 4 + strength / 4)*2 + sum(Weapon Attack)|
|No Weapon||level / 4 + strength / 4|
|Yang||level * 2 + strength / 4 + 2|
|Bows (Arrow Primary Hand)||Bow's Attack Power/2 + Arrow's Attack Power + Str/4|
|Bows (Bow Primary Hand)||4/5ths the above total|
Note that having only a bow or an arrow, but not both equipped will be a weapon with only 1 attack power.
Critical hits are one of the most common attack modifiers.
Doubled if one weapon equipped, tripled if bow and arrow.
Note that in vanilla, certain cutscenes disable crits, this is not present in FE. However, starting a battle with a character dead will remove their ability to crit for the rest of the game.
As well, there is a weapon property that was thought to cause no crits, however, this is just a rumor, Weapons do not remove your ability to crit in vanilla or FE.
Crit bonus table
Each character gets a set bonus to their attack power on a crit, as well as a bonus depending on their equipment, summarized in the table below.
|Bows and Arrows||Arrow Attack Power|
|One Weapon||Weapon Attack Power/2|
|Two weapons or no weapons||No Bonus|
This is the final modification to the damage formula, before defense is subtracted.
Ex. Rosa with bows and charm arrows has a 6% chance to crit, which will increase base damage by 60 (base)+ 40 (arrow), or 100 extra damage per hit.
|Actor Berserked||Attack * 3/2|
|Jump/Power||Attack * 2|
|Actor Cursed||Attack / 2|
|Actor is toad/mini||Attack = 1|
|Target is toad/mini||Attack * 2|
|Race Weakness||Attack * 4|
|Race Resistance||Attack / 2|
|Elemental Weakness||Attack * 2|
|Elemental Weakness +||Attack * 4|
|Elemental Resistance||Attack / 2|
|Elemental Immunity||Attack = 0|
|Actor has Darkness||Accuracy / 2|
|Actor backrow and not longrange||Accuracy / 2|
|Target backrow and not longrange||Accuracy / 2|
|Actor Slot 0||Accuracy * 5/4|
|Target Back Row||Defense * 2|
|Target cursed||Defense / 2|
|Target Defending||Defense * 2|
|Target “Charging” (Power)||Defense / 2|
|Target is toad/mini||Defense = 0|
|Target has Darkness||Evade / 2|
|Target in slot 0||Evade * 5/4|
Can only hit 1 elemental weakness at at time.
Physicals hit weaknesses then resistances, spells hit resistances/absorbs, then weaknesses. IE rubi is weak and absorbs ice, weapons deal extra damage, spells get absorbed.