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formulas

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Referenced material.
Deathlike's Algorithms guide
Aexoden's Physical Damage Summary
Aexoden's Magical Damage Summary

Base Damage Extended

Base Damage
One Weapon level / 4 + strength / 4 + Weapon Attack
Two Weapons (level / 4 + strength / 4)*2 + sum(Weapon Attack)
No Weapon level / 4 + strength / 4
Yang level * 2 + strength / 4 + 2
Bows (Arrow Primary Hand) Bow's Attack Power/2 + Arrow's Attack Power + Str/4
Bows (Bow Primary Hand) 4/5ths the above total

Note that having only a bow or an arrow, but not both equipped will be a weapon with only 1 attack power.

Modifiers Table


Crits

Critical hits are one of the most common attack modifiers.

Crit rates

Crit Rates
Dark Knight Kain Rydia Tellah Edward Rosa Yang Palom Porom Paladin Cid Edge Fu
2 2 1 1 2 2 1 1 1 3 5 8 0

Doubled if one weapon equipped, tripled if bow and arrow.
Note that in vanilla, certain cutscenes disable crits, this is not present in FE. However, starting a battle with a character dead will remove their ability to crit for the rest of the game.
As well, there is a weapon property that was thought to cause no crits, however, this is just a rumor, Weapons do not remove your ability to crit in vanilla or FE.

Crit bonus table
Each character gets a set bonus to their attack power on a crit, as well as a bonus depending on their equipment, summarized in the table below.

Crit Bonus
Dark Knight Kain Rydia Tellah Edward Rosa Yang Palom Porom Paladin Cid Edge Fu
20 20 40 30 30 60 50 30 30 30 35 25 0
Bows and Arrows Arrow Attack Power
One Weapon Weapon Attack Power/2
Two weapons or no weapons No Bonus

This is the final modification to the damage formula, before defense is subtracted.
Ex. Rosa with bows and charm arrows has a 15% chance to crit, which will increase base damage by 60 (base)+ 40 (arrow), or 100 extra damage per hit.

Other Modifiers

Damage Modifiers
Actor Berserked Attack * 3/2
Jump/Power Attack * 2
Actor Cursed Attack / 2
Actor is toad/mini Attack = 1
Target is toad/mini Attack * 2
Race Weakness Attack * 4
Race Resistance Attack / 2
Elemental Weakness Attack * 2
Elemental Weakness + Attack * 4
Elemental Resistance Attack / 2
Elemental Immunity Attack = 0
Accuracy Modifiers
Actor has Darkness Accuracy / 2
Actor backrow and not longrange Accuracy / 2
Target backrow and not longrange Accuracy / 2
Actor Slot 0 Accuracy * 5/4
Defense Modifiers
Target Back Row Defense * 2
Target cursed Defense / 2
Target Defending Defense * 2
Target “Charging” (Power?) Defense / 2
Target is toad/mini Defense = 0
Evade Modifiers
Target has Darkness Evade / 2
Target in slot 0 Evade * 5/4

Can only hit 1 elemental weakness at at time.
Physicals hit weaknesses then resistances, spells hit resistances/absorbs, then weaknesses. IE rubi is weak and absorbs ice, weapons deal extra damage, spells get absorbed.

formulas.1579255154.txt.gz · Last modified: 2020/01/17 10:59 (external edit)