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In order to make all dungeons and key items accessible outside the normal story flow of FF4, the following progression changes have been made:
Most event cutscenes have been reduced to shortened versions.
Characters will not leave your party due to story events (eg. you will not lose Kain if you burn down Mist).
There are no solo story battles; your entire party is present when defending Fabul and in the mirror room fight atop Mt. Ordeals.
Characters join your party in the form that they first appear in the original game. For example, acquiring Kain in the Giant of Bab-il would give you the same low-level version of Kain you get at the start of the game.
If you attempt to gain a sixth party member, you will be asked to dismiss someone. You will be given a chance to remove the departing character's equipment before they leave. (If you dismiss a character holding the Legend Sword without taking their gear, you will still keep the Legend Sword.)
Dismissed characters can be retrieved later from the Tower of Wishes in Mysidia (unless the
-vanilla:bye flag is enabled).
By default, map movement is 2x the speed of vanilla FF4. Hold Y to walk at original speed. You can change the “Dash” setting in the Custom menu to invert this behavior.
While riding airships, holding Y will reduce movement speed, to help make precise landings.
While riding the hovercraft or yellow chocobos, holding Y will increase your speed.
When checking a treasure chest, you can press R to immediately discard the item if you don't want it. If you do this by mistake, you can retrieve the item by checking the chest again; this “undo” grace period lasts until you leave the area.
Key items and GP cannot be discarded in this manner.
In the Item menu, double-selecting the trash can puts you into “quick trash” mode. In this mode, selecting an item once will discard it (be careful with this!).
Most NPC dialogue has been replaced by basic gameplay tips and assorted general silliness. (Thanks to riversmccown for writing the lion's share of the text.)
The training room dialogue covers the raw basics of the changes in Free Enterprise.
Speaking repeatedly to Rosa's mom in Baron will tell you what potential key item locations you have not yet checked. This is to assist players who've gotten stuck and aren't sure where to look next.
FF4 scales combat speed according to the party member designated as the “agility anchor”.
Vanilla FF4 selects the agility anchor as follows:
By default, Free Enterprise removes the first check, so the anchor is always determined by party slot order regardless if Cecil is present. The original logic can be restored by applying the
Refer to the Glitches page.
The Tower of Zot and Giant of Bab-il may be revisited after they are completed.
You may leave the Giant of Bab-il from its entrance.
After falling down the trap door in Upper Bab-il, you have the option to jump back up.
You may re-enter Upper Bab-il after completing it; the guard that blocks the way in vanilla FF4 has been removed.
The Big Whale can land on moon craters.
A bridge has been added to the river south of Toroia to help people get airships unstuck from Toroia after finishing Zot. (There is a chocobo forest south of Toroia that can also be used to cross the river, but people often don't know about it.)
The Imp, Bomb, Cockatrice and Mage summon orbs have been removed to make room for the items that grant the five quest summons (Asura, Levia, Baham, Odin, and Sylph).
You cannot sail the ship from Fabul to Mysidia.