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Info on various grind options available in FFIV

XP Per Instance is listed for non-summoning grinds (e.g. fights without a Searcher), and lists the XP gotten without any XP bonuses available in Free Enterprise. In fights where Life glitches are possible, the value in parenthesis assumes just one life potion tossed on each available enemy, for example Gold Dragons are 60,000 (90,000).

Yellow Dragons

Location Finding the Grind Important Parts XP Per Instance
Underground Sirens Dragon killing weapons, High single hit damage, Coffins, Stop/Hourglass 34,000

Strategy

The egg grind is great both for getting some quick levels on characters who are looking for specific thresholds (Palom to quake, Rosa/Porom to Bersk and Blink), and for getting to Zeromus levels.

To grind as fast as possible, you'll want to set your party up so the person who will make the attack goes first, and you'll want to keep sirens in the upper left corner of your inventory, so you don't have to move to select them in your item menu. You can also make great use of Artemis arrows with this grind, since your last arrow won't be up during it as long as you're one-shotting the dragons.

Why This Grind?

Yellow dragons tend to be the fastest xp per minute, assuming you can one-shot them. The relative ease/speed you can start a grind also makes this an excellent choice for doing a small grind at various points in the game to get you a leg up on your next checks.

Warlocks

Location Finding the Grind Important Parts XP Per Instance
Lunar Subterrane B4 Sirens, or a step manip for a single fight Mute/MuteBells, Mage killing weaponry 51900 (86,500)

Strategy

With an RA1 character acting first, use a MuteBell or the mute spell to prevent the Warlocks from casting. Then attack with/berserk a melee character with a mage killing weapon (Rune axe, mute knife, mute arrow, Elven Bow).

Since the Mute status will still be applied after a Life2, this can be a very nice slingshot grind. Alternatively, if you don't berserk your attacker, you can often get multiple life potion tosses with enemy attack buffers, or by timing a Jump well.

Warlocks are also susceptible to instant death attacks and stop. Coffins are a great way to get started with the grind. Hourglasses are okay, but will still allow the Warlocks to get three Fire 2 casts off, so you'd be facing a decent amount of damage per fight.

Gold Dragons

Location Finding the Grind Important Parts XP Per Instance
Lunar Subterrane B3 & B6, Cave Bahamut 2 Sirens, or a step manip for a single fight Hourglasses, Weak, Dragon killing equipment 60,000 (90,000)

Strategy

Toss an hourglass as your first action, and if your party has members who will likely die from either a physical attack or the Blitz ability of the dragons, you can pause to see if you need to resurrect anyone before continuing on. Berserking a character with dragon killing weaponry, preferably Kain with a Dragoon Spear, or anyone with a decent bow and Artemis Arrows.

Macgiant

Location Finding the Grind Important Parts
Giant of Babil Step Manip Anti-giant/Machine weaponry. Blink or Cover

Strategy

D Machine

Location Finding the Grind Important Parts
Giant of Babil Step Manip Weak Caster, sufficient MP regeneration

Strategy

Put your weak caster in the center, to make sure they get the bonus accuracy from that slot (this is _very_ important with Tellah, since a poorly timed miss can wreck your day)

secret_grind.1609702755.txt.gz ยท Last modified: 2021/01/03 20:39 (external edit)