General Info
Guides & Resources
Info For Beginners
Glossary
Game Mechanics
Guides & Information
Useful Tools
Guides & Resources (old)
Info For Beginners
Glossary
Game Mechanics
Guides & Information
Useful Tools
Guides & Resources (old)
For information on the grind itself, see Antidale's excellent guide.
For information on how to perform this manipulation from outside of Baron, see D.Machin In The Time Of Ecantrun.
For a video guide to understanding this manip, see babby Inven's tutorial.
Note that some tiles with two possibilities may give the Searcher/Beamer/Horseman fight, which looks identical to the Searcher/Beamer/D.Machin fight. These numbers are marked with a question mark. See below for more details.
The second encounter has a 7/9 chance of giving the D.Machin grind fight, and a 2/9 chance of giving the Horseman fight.
The fourth encounter will always be the D.Machin grind fight.
(the one just before the last green circle in the first room)
The second encounter has a 1/3 chance of giving the D.Machin grind fight, and a 2/3 chance of giving the Horseman fight.
The fourth encounter will always be the D.Machin grind fight.
(the first step taken after re-entering the first room)
The second encounter has a 1/3 chance of giving the D.Machin grind fight, and a 2/3 chance of giving the Horseman fight.1)
The fourth encounter will always be the D.Machin grind fight.