Table of Contents

Key Items

The seventeen key items of Free Enterprise are:

Key Item Use
Package Bring to village Mist to burn it down, then visit the Kaipo Inn to face a boss and earn a character.
SandRuby Bring to the Kaipo hospital to cure the desert fever and earn a character.
Legend Sword Bring to Kokkol the Smith along with the Adamant to receive Excalibur.
Baron Key Unlocks the sewer entrance and the weapon/armor shop in Baron Town.
TwinHarp Breaks the Dark Elf's magnetic spell in Cave Magnes, allowing him to be defeated.
Earth Crystal Trades for the hostages in the Tower of Zot. Also grants access to the Toroia Castle treasury.
Magma Key Drop into the well in Agart to open the entrance to the underworld.
Tower Key Unlocks the Super Cannon room inside lower Bab-il. After defeating the boss inside, walk out of the tower to trigger a cutscene and earn a reward.
Hook Allows the airship to pick up the hovercraft, granting access to the Adamant Grotto and Cave Eblan.
Luca Key Unlocks the Sealed Cave.
Darkness Crystal Bring to Mysidia to raise the Big Whale.
Rat Tail Bring to the Adamant Grotto to trade for a quest reward.
Pink Tail Bring to the Adamant Grotto to trade for Adamant Armor.
Pan Use to wake up Yang in the Sylph Cave.
Spoon Dart with Edge to deal massive damage. (Can also be used as an offensive weapon for Edward if -spoon is enabled.)
Adamant Bring to Kokkol the Smith along with the Legend Sword to receive Excalibur.
Crystal Transforms Zeromus to his final form, allowing him to be defeated.

Shuffling the locations of these items is the core gameplay element of the Free Enterprise randomizer, sending players to explore different paths each time the game is played. The various K flags control where key items can be found.

Each key item appears at most once. Every key item is guaranteed to appear, except in cases where there are not enough potential positions to fit them all, which will cause either Spoon or Pink Tail to be omitted.

Even if the Pass is included in the key item distribution using Pkey, the Pass itself does not count as a key item. (See Pass settings.)

Key items in main quests

Kmain is the core key item randomization flag, and is required when playing with randomized key items. When enabled, this flag allows key items to potentially by won by:

Free key item

Normally, visiting sick Edward in Toroia Castle grants you a free key item (where the TwinHarp is awarded in vanilla FF4). The Knofree flag moves this key item from Edward to Rydia's mother in Mist Village, who does not appear until D. Mist has been defeated. (Note that this refers to the D. Mist boss, not the boss found in the Mist Cave.)

In either case, this is considered an ungated check for item's reward tier .

Key items in summon quests

Adding the Ksummon flag allows key items to also potentially be won:

(These locations correspond to the vanilla locations where Rydia learns Sylph, Asura, Leviatan, Odin, and Bahamut respectively.)

Key items in moon bosses

Setting Kmoon allows key items to potentially appear as rewards for defeating the sub-bosses in the Lunar Subterrane. (These locations correspond to the vanilla locations of the Murasame, Crystal Sword, White Spear, two Ribbons, and Masamune.)

Key items in monster boxes

Setting Kmiab allows key items to potentially appear as rewards from chests containing monsters. For a list of MIABs and details about their randomization, see Treasure randomization.

The 9 MIABs inside the Lunar Subterrane will be excluded from the key item pool unless Kmoon or Kunsafe is also enabled.1)

Key item distribution

The randomizer applies some fuzzy logic in order to help spread the key items more evenly around the world. The algorithm is roughly as follows:

Free Enterprise uses a random fill algorithm, verifying that each randomization is valid, and retrying if that test fails.

Hook seed protection

From observation, with a straightforward randomization approach, about 75% of seeds end up being “Hook seeds”, i.e., seeds where the Magma Key is not readily available and the Hook is required to access the underworld, a much more difficult route with two challenging boss battles.

To ease the difficulty for newer players, when generating a seed without any of the extended key item position flags (summon, moon, and MIABs), the randomizer has a 50/50 chance of forcing a Magma Key underworld route to be available. This will be the 'logical' route, guaranteed to abide by any safety checks.

Safety checks

To help ensure a reasonable progression through the game, the randomizer guarantees there will be a path to the underworld that does not require any checks gated by the Darkness Crystal. This check can be disabled using Kunsafe.

Forcing underground routes

The Kforce:magma flag guarantees a logical route to the underworld using the Magma Key without having to launch the Falcon via the Hook route. The Hook may still be available, but the Magma Key will be guaranteed to abide by any safety checks.

NOTE: Even with this flag, it is still possible for the Magma Key to require the Hook:

The Kforce:hook flag guarantees that the Hook route is the only way to reach the underworld.

Non-key-item rewards

Potential key item locations that are not assigned a key item instead deliver an alternate reward, dependent on treasure flag settings. (Also see Treasure randomization.)

Under Tvanilla, a pool is created containing the vanilla rewards from all enabled extended key item locations, (eg. if Kmoon is set, add Murasame, Crystal Sword, White Spear, two Ribbons, and Masamune), and randomly assigns the non-key-item rewards from this pool.

Under Tshuffle, a pool is created containing the vanilla rewards from all potential extended key item locations (all vanilla moon, summon, and MIAB chest rewards, regardless of K flags), and randomly assigns the non-key-item rewards from this pool.

Under Tstandard or Twild:

Under Tpro and Twildish, non-key-item rewards are assigned based on their corresponding Treasure probability curves.

Non-key-item rewards under Tempty are treated the same as under Tpro.

Vanilla key items

If not playing with randomized key items, the key items can be found in their vanilla locations, with some exceptions:

1)
Note that the Procyote/Juclyote “Hair Dryers” chest is not a Lunar Subterrane chest