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- | Info on various | + | This page summarizes information for commonly used grind options in Free Enterprise. Some other occasionally used grinds during runs that aren't covered are CPU Orbs, Magus Sisters, Dark Imps, and either of the Guards Fights. Those are omitted because they too dependent on where those bosses are placed in a seed for a general guide, and also the strategies for them are fairly straightforward. |
- | XP Per Instance is listed for non-summoning grinds (e.g. fights without | + | Each section will have a table with a high level summary of where the grind is, how to get into the fight, how much XP you can expect, and what you need/want for the grind. A longer write up of the fight itself, plus a section |
+ | '' | ||
+ | |||
+ | |||
+ | ====== Siren Grinds ====== | ||
===== Yellow Dragons ===== | ===== Yellow Dragons ===== | ||
^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ | ^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ | ||
| Underground | Sirens | Dragon killing weapons, High single hit damage, Coffins, Stop/ | | Underground | Sirens | Dragon killing weapons, High single hit damage, Coffins, Stop/ | ||
- | ==== Strategy | + | === Strategy === |
- | The egg grind is great both for getting some quick levels on characters who are looking for specific thresholds (Palom to quake, Rosa/ | + | To grind as fast as possible, you'll want to set your party up so the person who will make the attack goes first and that the character will very likely do 1800 damage in one attack. You'll also want to keep sirens in the upper left corner of your inventory, so you don't have to move to select them in your item menu. You can also make great use of Artemis arrows with this grind, since your last arrow won't be up during it as long as you're one-shotting the dragons. |
- | To grind as fast as possible, you'll want to set your party up so the person who will make the attack goes first, | + | Early in a run, making use of a Coffin, Hourglass, or the Stop spell can get help get the first egg down. If Palom only has Virus, you might need to Bluff once or twice to be able to one-shot |
- | ==== Why This Grind? | + | [[https:// |
- | Yellow dragons tend to be the fastest xp per minute, assuming you can one-shot them. The relative ease/speed you can start a grind also makes this an excellent choice for doing a small grind at various points in the game to get you a leg up on your next checks. | + | |
+ | [[yellow_d|Yellow Dragons stat sheet]] | ||
+ | |||
+ | === Why This Grind? === | ||
+ | Yellow dragons tend to be the fastest xp per minute, assuming you can one-shot them. The relative ease/speed you can start a grind also makes this an excellent choice for doing a small grind at various points in the game to get you a leg up on your next checks. Getting a Palom to Quake (2 eggs with no other xp sources/xp bonus), or either Rosa or Porom to Bersk/Blink are really common quick grinds. Depending on your path to the underworld, doing 2-3 eggs should give you the levels to take on Dwarf Castle or the top of Lower Bab-il, and makes all the overworld checks, minus the Odin spot, trivial. | ||
===== Warlocks ===== | ===== Warlocks ===== | ||
^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ | ^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ | ||
- | | Lunar Subterrane | + | | Lunar Subterrane | Sirens |
- | ==== Strategy | + | |
+ | === Strategy === | ||
With an RA1 character acting first, use a MuteBell or the mute spell to prevent the Warlocks from casting. Then attack with/ | With an RA1 character acting first, use a MuteBell or the mute spell to prevent the Warlocks from casting. Then attack with/ | ||
- | Since the Mute status | + | Warlocks are also susceptible to instant death attacks, Stop, Weak, and Size. Hourglasses are okay, but will still allow the Warlocks to get three Fire 2 casts off, so you'd be facing |
- | Warlocks are also susceptible to instant death attacks and stop. Coffins are a great way to get started with the grind. Hourglasses are okay, but will still allow the Warlocks | + | [[warlock|Warlock stat sheet]] |
+ | |||
+ | === Why This Grind? === | ||
+ | |||
+ | The Mute status being a great way to make this grind safe, and it will still be applied after a Life2, this can be a very nice slingshot grind. Alternatively, | ||
+ | |||
+ | With the wide range of applicable status effects, you don't even need to have mage killing gear, or especially high levels to defeat the first set of warlocks. | ||
+ | |||
+ | One thing of note: when a Warlock is alone, she will start using physical attacks, so don't let your hp slip too much. | ||
===== Gold Dragons ===== | ===== Gold Dragons ===== | ||
^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ | ^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ | ||
- | | Lunar Subterrane | + | | Lunar Subterrane, Cave Bahamut| Sirens |
- | ==== Strategy ==== | + | |
- | Toss an hourglass as your first action, and if your party has members who will likely die from either a physical attack or the Blitz ability of the dragons, you can pause to see if you need to resurrect anyone before continuing on. Berserking a character with dragon killing weaponry, preferably Kain with a Dragoon Spear, or anyone with a decent bow and Artemis Arrows. | + | |
+ | === Strategy === | ||
+ | Toss an hourglass as your first action, and if your party has members who will likely die from either a physical attack or the Blitz ability of the dragons, you can pause to see if you need to resurrect anyone before continuing on. Berserking a character with dragon killing weaponry, preferably Kain with a Dragoon Spear, or anyone with a decent bow and Artemis Arrows is a great way to do the necessary damage. If you don't have any dragon killing gear, the Weak spell does the for you as well. | ||
+ | |||
+ | [[king-ryu|Gold Dragon (King-Ryu) stat sheet]] | ||
+ | === Why This Grind? === | ||
+ | |||
+ | This grind has the most base XP available out of each Siren usage, and since there are three places on the moon where a Siren will summon the fight, it's far more accessible than the Warlock grind. It also requires less setup than either of the grinds in the Giant of Babil, so if you're only looking for a moderate amount of end game XP, or not slingshotting Rydia to Nuke, this is a great option. | ||
+ | |||
+ | ====== Searcher Grinds ====== | ||
+ | For both of these grinds, the goal is to get all of your experience in one encounter. You can use either ZoeVermilion' | ||
===== Macgiant ===== | ===== Macgiant ===== | ||
^ Location ^ Finding the Grind ^ Important Parts ^ | ^ Location ^ Finding the Grind ^ Important Parts ^ | ||
| Giant of Babil | Step Manip | Anti-giant/ | | Giant of Babil | Step Manip | Anti-giant/ | ||
- | ==== Strategy ==== | ||
+ | === Strategy === | ||
+ | |||
+ | Get your defenses up, either with Blink/ | ||
+ | |||
+ | Once you get going, it's ideal to try and kill the Macgiant in one round after it's summoned. Jump and Power can help out with that | ||
+ | |||
+ | [[https:// | ||
+ | |||
+ | [[https:// | ||
+ | |||
+ | |||
+ | === Why This Grind? === | ||
+ | |||
+ | Generally, you'll use this grind when you have mostly a mid-range party, one or two characters to slingshot, no access to Weak or Sirens. | ||
===== D Machine ===== | ===== D Machine ===== | ||
^ Location ^ Finding the Grind ^ Important Parts ^ | ^ Location ^ Finding the Grind ^ Important Parts ^ | ||
| Giant of Babil | Step Manip | Weak Caster, sufficient MP regeneration | | | Giant of Babil | Step Manip | Weak Caster, sufficient MP regeneration | | ||
- | === Strategy ==== | ||
- | Put your weak caster in the center, to make sure they get the bonus accuracy from that slot (this is _very_ important with Tellah, since a poorly timed miss can wreck your day) | ||
+ | === Strategy === | ||
+ | |||
+ | Put your weak caster in the center, to make sure they get the bonus accuracy from that slot. Kill both of the Beamers, and then hit the Searcher with an attack, preferably one that does not deal much damage, and then cast Weak on the summoned D Machine. Ideally, you'll know your party order well enough to have your Weak caster immediately follow the member who attacks the Searcher. That will reduce the amount of times the d machine can get a Flame attack off. If you keep good track of your Weak caster' | ||
+ | |||
+ | [[https:// | ||
+ | |||
+ | [[https:// | ||
+ | |||
+ | === Why This Grind? === | ||
+ | |||
+ | This is a great grind when you have a fairly early Darkness Crystal, access to the Weak spell, and a way to both keep your Weak caster' | ||
+ | |||
+ | |||
+ | ====== Other Grinds ====== | ||
+ | |||
+ | ===== Behemoths ===== | ||
+ | ^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ | ||
+ | | Cave Bahamut | Trigger Tiles | Blink/Cover | 58,700 | | ||
+ | |||
+ | === Strategy === | ||
+ | Have a speedy character for your anchor, and either begin reflecting Nuke off of a Starveil, or get a heavy physical hitter starting to swing. If you do any direct attacks, the Behemoth will counter with it's own physical, so having Blink/ | ||
+ | |||
+ | [[behemoth|Behemoth stat sheet]] | ||
+ | |||
+ | === Why This Grind? === | ||
+ | If you only need a little XP, or are playing in a seed without ready access to Sirens, a Weak caster, the three trigger tiles in Cave Bahamut can be a good way to supplement your party' | ||
+ | |||
+ | ===== Trap Doors ===== | ||
+ | ^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ | ||
+ | | Sealed Cave | Trigger Tiles | Wall or high damage | 31100 | | ||
+ | |||
+ | |||
+ | === Strategy === | ||
+ | By using Wall/ | ||
+ | |||
+ | You can also get a wall cast off on the target every time with the correct setup. | ||
+ | |||
+ | [[trapdoor|TrapDoor stat sheet]] | ||
+ | |||
+ | === Why This Grind? === | ||
+ | If you get an early Magma key and Luca Key, this can be a nice way to jump-start your seed, provided you're able to make sure you get a StarVeil off (and you're sure you can buy more StarVeils later, if needed). | ||
+ | |||
+ | As a way to finish getting levels for Zeromus, this can be useful for getting to 1200 HP on your characters, or in seeds where Sirens aren't available. This is generally a fallback sort of grind to get ready for the end game. | ||
+ | |||
+ | ===== Reaction Grind ===== | ||
+ | ^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ | ||
+ | | Lunar Surface | [[ https:// | ||
+ | |||
+ | === Strategy === | ||
+ | Cast a single-target Lit1 spell on a Grenade, which will cause it's script to use Reaction to kill itself and all other enemies in the fight. | ||
+ | |||
+ | [[grenade| Grenade stat sheet]] | ||
+ | |||
+ | === Why This Grind? === | ||
+ | This is a good grind early to get some quick levels on your team if you have early moon access. It's not a great way to get ready for Zeromus, though. |