objectives [Free Enterprise Wiki]

User Tools

Site Tools


objectives

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
objectives [2020/01/01 16:32]
b0ardface
objectives [2020/06/29 17:32] (current)
b0ardface
Line 11: Line 11:
 Objectives may be completed in any order. Objectives may be completed in any order.
  
-The reward for completing ​all objectives is determined by flags, which can be either:+The reward for completing objectives is determined by flags, which can be either:
   * ''​Owin:​game'',​ which wins the game outright.   * ''​Owin:​game'',​ which wins the game outright.
   * ''​Owin:​crystal'',​ which awards the Crystal.   * ''​Owin:​crystal'',​ which awards the Crystal.
Line 17: Line 17:
  
 The reward is delivered immediately upon completion of the last outstanding objective. The reward is delivered immediately upon completion of the last outstanding objective.
 +
 +By default, all objectives must be completed to receive reward. If one of the ''​Oreq:<​number>''​ flags is specified, then the reward is delivered after completing the required number of objectives. Further objectives can still be completed but will do nothing.
 +
 +For racing purposes, a seed's objectives are listed on the pregame menu, to avoid the need for speed-reading in the introduction.
  
 ==== Completing "get character"​ objectives ==== ==== Completing "get character"​ objectives ====
Line 32: Line 36:
   * 20% - defeat a specific boss   * 20% - defeat a specific boss
   * 60% - complete a specific quest   * 60% - complete a specific quest
 +
 +Setting any of ''​Orandom:​boss'',​ ''​Orandom:​quest'',​ and ''​Orandom:​char''​ will limit the selection of random objectives to the objective types specified by those flags. (Eg. specifying ''​Orandom:​3,​boss''​ will generate 3 random boss hunt objectives.) The relative probability of each type is still affected by the distributions above.
  
 The randomizer should not select a random objective that is impossible (eg. finding Cecil in a seed without Cecil). The randomizer should not select a random objective that is impossible (eg. finding Cecil in a seed without Cecil).
objectives.txt ยท Last modified: 2020/06/29 17:32 by b0ardface