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formulas [2020/01/17 09:59] – simbu | formulas [2022/12/05 06:23] – [Crits] wylem | ||
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| 2 | 2 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 3 | 5 | 8 | 0 | | | 2 | 2 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 3 | 5 | 8 | 0 | | ||
Doubled if one weapon equipped, tripled if bow and arrow. \\ | Doubled if one weapon equipped, tripled if bow and arrow. \\ | ||
- | Note that in vanilla, certain cutscenes disable crits, this is not present in FE. However, starting a battle with a character dead will remove their ability to crit for the rest of the game.\\ | + | Note that in vanilla, certain cutscenes disable crits, this is not present in FE (except in the Ordeals Mirror Room when '' |
As well, there is a weapon property that was thought to cause no crits, however, this is just a rumor, Weapons do not remove your ability to crit in vanilla or FE. \\ | As well, there is a weapon property that was thought to cause no crits, however, this is just a rumor, Weapons do not remove your ability to crit in vanilla or FE. \\ | ||
\\ | \\ | ||
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^ Two weapons or no weapons | ^ Two weapons or no weapons | ||
This is the final modification to the damage formula, before defense is subtracted. \\ | This is the final modification to the damage formula, before defense is subtracted. \\ | ||
- | Ex. Rosa with bows and charm arrows has a 15% chance to crit, which will increase base damage by 60 (base)+ 40 (arrow), or 100 extra damage per hit. \\ | + | Ex. Rosa with bows and charm arrows has a 6% chance to crit, which will increase base damage by 60 (base)+ 40 (arrow), or 100 extra damage per hit. \\ |
\\ | \\ | ||
====Other Modifiers==== | ====Other Modifiers==== | ||
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^ Target cursed | ^ Target cursed | ||
^ Target Defending | ^ Target Defending | ||
- | ^ Target " | + | ^ Target " |
^ Target is toad/ | ^ Target is toad/ | ||
^ Evade Modifiers | ^ Evade Modifiers |