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core_gameplay_changes [2020/01/02 21:07]
b0ardface [EXP distribution]
core_gameplay_changes [2020/06/29 17:34] (current)
b0ardface [EXP distribution]
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 There are no solo story battles; your entire party is present when defending Fabul and in the mirror room fight atop Mt. Ordeals. There are no solo story battles; your entire party is present when defending Fabul and in the mirror room fight atop Mt. Ordeals.
 +
 +The SandRuby cutscene in Kaipo no longer includes the nighttime boss battle.
  
 ===== Recruiting/​dismissing characters ===== ===== Recruiting/​dismissing characters =====
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   * To help later-game recruits catch up to the rest of the party'​s growth, when your party has a full five members, any party member with a level at least 5 below the median party level receives a 100% increase in earned EXP.   * To help later-game recruits catch up to the rest of the party'​s growth, when your party has a full five members, any party member with a level at least 5 below the median party level receives a 100% increase in earned EXP.
  
-To disable the experience sharing and bonuses and return EXP distribution to its vanilla behavior, ​set the ''​-vanilla:​exp'' ​flag.+To disable the experience sharing and bonuses and return EXP distribution to its vanilla behavior, ​use the following flags: 
 +  * ''​-exp:​split''​ restores ​vanilla ​EXP splitting. 
 +  * ''​-exp:nokeybonus''​ removes the 10 Key Item EXP bonus. 
 +  * ''​-exp:noboost'' ​removes the low-level EXP bonus.
  
 Note that characters outside your party never receive EXP in Free Enterprise. (In vanilla FF4, characters that leave and later rejoin you continue to receive EXP while in the "​shadow"​ party.) Note that characters outside your party never receive EXP in Free Enterprise. (In vanilla FF4, characters that leave and later rejoin you continue to receive EXP while in the "​shadow"​ party.)
 +
 ===== Glitches ===== ===== Glitches =====
  
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 By default, the "​FuSoYa Challenge"​ is enabled; for more details see [[FuSoYa changes]]. By default, the "​FuSoYa Challenge"​ is enabled; for more details see [[FuSoYa changes]].
  
 +===== Golbez =====
 +
 +The Golbez fight is normally a very plot-based battle featuring the return of Rydia. In order to support facing Golbez at any position with any party combination,​ the opening events of the battle have been changed to the following:
 +  * Golbez uses HoldGas to paralyze the party.
 +  * Golbez summons Shadow.
 +  * Shadow attempts to Demolish all but two of your party members. (It will make a maximum of three attempts to do so.)
 +  * Shadow retreats.
 +  * Golbez unparalyzes the party.
 +  * The battle proceeds as normal.
  
core_gameplay_changes.1577999276.txt.gz · Last modified: 2020/01/02 21:07 by b0ardface