changelog [Free Enterprise Wiki]

User Tools

Site Tools


changelog

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
changelog [2019/11/08 19:54]
b0ardface
changelog [2020/06/29 17:49] (current)
b0ardface [v4.1.0 (June 29 2020)]
Line 1: Line 1:
-===== Free Enterprise Changelog =====+====== Free Enterprise Changelog =====
 + 
 +==== v4.1.0 (June 29 2020) ==== 
 +  * Added support for partial objective completion. Setting ''​Oreq:<​N>''​ means you only need to complete N objectives to receive the reward. 
 +  * Added ''​Orandom:​boss/​quest/​char'',​ which allow you to restrict what kinds of objectives can be selected as random objectives. 
 +  * Objectives are now displayed on the pregame menu, before the flags. 
 +  * Re-divided the EXP flags so that each EXP augment can be individually disabled. 
 +    * ''​-exp:​split''​ restores vanilla EXP division. 
 +    * ''​-exp:​nokeybonus''​ removes the EXP bonus at 10 key items. 
 +    * ''​-exp:​noboost''​ removes the low-level EXP slingshot. 
 +  * The harp song can now be accessed from the harp in Edward'​s hospital room in Toroia Castle, but only after the game has been completed once. 
 +  * Removed the info text box from save points. 
 +  * Updates to item tiers and prices: 
 +    * White Spear: tier 7 -> tier 6 
 +    * Poison Axe: 65000 GP -> 25000 GP 
 +    * Rune Axe: 90000 GP -> 45000 GP 
 +    * Earth Hammer: 23000 GP -> 30000 GP 
 +    * Heroine Robe: tier 6 -> tier 5 
 +    * Cursed Ring: 8000 GP -> 25000 GP 
 +    * Elixir: 100000 GP -> 30000 GP 
 +    * Sylph: 20000 GP -> 30000 GP 
 +    * Odin: tier 5 -> tier 4 
 +    * Leviatan: 35000 GP -> 40000 GP 
 +    * Bahamut: 50000 GP -> 85000 GP 
 +  * Updates to trapped chest distributions in ''​Tpro''​ and ''​Twildish'':​ 
 +    * Eblan castle trapped chests: 
 +      * Old: 0/​0/​0/​0/​40/​30/​30 
 +      * New: 0/​0/​0/​0/​30/​30/​40 
 +    * Cave Eblan trapped chests: 
 +      * Old: 0/​0/​0/​20/​60/​15/​5 
 +      * New: 0/​0/​0/​20/​40/​25/​15 
 +    * Lower Bab-il trapped chests: 
 +      * Old: 0/​0/​0/​10/​45/​30/​15 
 +      * New: 0/​0/​0/​30/​25/​30/​15 
 +    * Giant of Bab-il trapped chests: 
 +      * Old: 0/​0/​0/​0/​20/​20/​60 
 +      * New: 0/​0/​0/​0/​30/​30/​40 
 +  * The patching site now caches your previously-uploaded ROM data for convenience. 
 +  * Fixed Black Shirt to give +5 WIS instead of WIL, and upgraded it to tier 5. 
 +  * Fixed Sylph/Odin MP bug. 
 +    * Also added ''​Gsylph'',​ which "​restores"​ the Sylph MP bug in the following manner; Sylph'​s caster will only use MP if they are in the middle party slot. 
 +  * Fixed the bug where text boxes with fanfares attached could sometimes appear blank. 
 +  * Fixes for ''​-pushbtojump'':​ 
 +    * You can't use B to jump in battle if your character'​s Fight command is disabled. 
 +    * The glitched door beyond the upper Bab-il crystal room is now just a return door. 
 +    * If you trigger the Earth Crystal trade after the Zot hostage rescue, the north door now remains unlocked. 
 +    * If you liberate Baron Castle before unlocking the Sewer, the Sewer door remains locked. 
 +    * Added access to the post-Zeromus bonus room. 
 +  * Fixed Rydia'​s mom appearing with an incorrect color palette during the Package cutscene. 
 +  * Fixed a bug where combining ''​Cdistinct:''​ with ''​Cstart:''​ and also excluding the start character with ''​Conly''​ or ''​Cno''​ would allow duplicate starting characters to appear. 
 +  * Fixed Puppets incorrectly dropping Exits instead of Illusions. 
 +  * Fixed ''​Edanger''​ allowing fights against Lunar Core boss-bit monsters. 
 +  * Fixed a bug where only the first living Paladin Cecil in party order could trigger the "​Ouch!"​ in the Karate fight. 
 +  * Added 14 Z sprites. 
 + 
 +==== v4.0.1 (April 1 2020) ==== 
 +  * Fixed build break when combining ''​-vintage''​ with ''​-vanilla:​z''​. 
 +  * Fixed erroneous calculation of tier 7 item probability in ''​Twildish''​. 
 +  * Fixed ''​Pkey''​ being forced on when setting a ''​quest_pass''​ objective even when other Pass flags are enabled. 
 +  * Under-the-hood changes to binary flag encoding; please be alert for odd behavior with flag strings. 
 +  * Added the April Fools 2020 flag. 
 + 
 +==== v4.0.0 (January 2 2020) ==== 
 +  * Changed version number formats. 
 +  * Moved most documentation to the Free Enterprise Wiki. 
 +  * Overhauled flag system. Summary of major changes for previous users: 
 +    * The old J flag is removed, its functionality reconfigured as follows: 
 +      * J-items are enabled by default; their availability is controlled now by ''​Sno:​j''​ and ''​Tno:​j''​ 
 +      * J-spells and J-abilities are now controlled by ''​Cj:​spells''​ and ''​Cj:​abilities''​ 
 +    * The following behaviors are now enabled by default: 
 +      * Character rescue (disable with ''​Cbye''​) 
 +      * Treasure junk -> GP conversion (disable with ''​Tjunk''​) 
 +      * Fusoya challenge (disable with ''​-vanilla:​fusoya''​) 
 +      * Old Ef flag (disable with ''​Ekeep:​doors''​ and ''​Ekeep:​behemoths''​) 
 +      * All experience boosts (disable with ''​-vanilla:​exp''​) 
 +      * Agility agnostic (disable with ''​-vanilla:​agility''​) 
 +      * Random Hobs spell (disable with ''​-vanilla:​hobs''​) 
 +      * Trapped chest relocation (disable with ''​-vanilla:​traps''​) 
 +      * Fab palettes (disable with ''​-vanilla:​fashion''​) 
 +      * Random Z sprite (disable with ''​-vanilla:​z''​) 
 +      * Random Package sprite (can't disable) 
 +  * Added the Objectives system, which replaces and greatly extends the old Variants. 
 +  * Added the new Dark Matter Hunt mode (accessed within the objectives system). 
 +  * Overhauled treasure randomizations. 
 +    * ''​Tstandard''​ roughly corresponds to old T3. 
 +    * ''​Twild''​ corresponds to old T4. 
 +    * ''​Tpro''​ roughly corresponds to old T2, but features entirely new weightings. 
 +    * ''​Twildish''​ is a new level, using the weightings of ''​Tpro''​ but weighted towards better items. 
 +  * Overhauled shop randomizations. 
 +    * ''​Sstandard''​ roughly corresponds to old S2. 
 +    * ''​Spro''​ is a more challenging randomization than ''​Sstandard''​. 
 +    * ''​Swild''​ roughly corresponds to old S4. 
 +  * Added ''​Conly:''​ flags as a more concise alternative to ''​Cno:''​ flags when limiting the character pool. 
 +  * Expanded the ''​Cdistinct:''​ flags to allow more control over the number of distinct characters available. 
 +  * Added ''​Cpermajoin'',​ a challenge mode where you cannot dismiss characters. 
 +  * Added ''​Cpermadeath''​ and ''​Cpermadeader''​ permadeath modes. 
 +  * The extra-extra low-level EXP boost for party members 10 levels below median has been removed; party members 5 levels below median receive the same boost as before. 
 +  * Added optional spoiler logs. 
 +  * Added ''​Balt:​gauntlet'',​ which replaces the Fabul Gauntlet boss battles with five normal encounters from the nearby area. 
 +  * Added ''​Tsparse:''​ flags, which reduce the number of treasures available in the world. 
 +  * Empty treasure chests now begin pre-opened, and do not count towards endgame stats. 
 +  * Added starter kits, which allow you begin the game with some extra items. 
 +  * Fixed drop table edits, which apparently were never working right before this. Oops. 
 +  * Enemies use J-version drop tables by default. Added ''​Eno:​jdrops''​ that allows them to switch back to US version drop tables. 
 +  * Added ''​Eno:​sirens'',​ which makes Sirens undroppable/​unstealable from enemies. 
 +  * Updated NPC dialogue to reflect other changes. 
 +  * Additional character palettes. 
 +  * Additional Z sprites.
  
 ==== v0.3.8 (June 3 2019) ==== ==== v0.3.8 (June 3 2019) ====
changelog.1573242871.txt.gz · Last modified: 2019/11/08 19:54 by b0ardface