This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
atb_system [2022/05/05 18:35] – [Running] wylem | atb_system [2023/12/26 20:45] (current) – external edit A User Not Logged in | ||
---|---|---|---|
Line 21: | Line 21: | ||
- A delay occurs based on the Battle Speed setting. | - A delay occurs based on the Battle Speed setting. | ||
* If the ATB is paused because the player is in a submenu or the game is paused, wait until the ATB is unpaused. This does not count towards the delay timer. | * If the ATB is paused because the player is in a submenu or the game is paused, wait until the ATB is unpaused. This does not count towards the delay timer. | ||
- | - Any pending battle alerts are displayed | ||
- All of the enabled timers of each participant are decremented by one, and those that reach zero are flagged as expired. | - All of the enabled timers of each participant are decremented by one, and those that reach zero are flagged as expired. | ||
- HP Sap and Regen are applied, if applicable. | - HP Sap and Regen are applied, if applicable. | ||
Line 38: | Line 37: | ||
* In the case of characters, an expired Action Timer means that when the Pointer reaches that character, they will either execute their command (if one is queued), or enter the Menu Queue. | * In the case of characters, an expired Action Timer means that when the Pointer reaches that character, they will either execute their command (if one is queued), or enter the Menu Queue. | ||
* In the case of monsters, an expired Action Timer means that they will either execute their command (if one is queued), or the next turn of their battle script will be processed, queuing a command((This command could be "Do Nothing" | * In the case of monsters, an expired Action Timer means that they will either execute their command (if one is queued), or the next turn of their battle script will be processed, queuing a command((This command could be "Do Nothing" | ||
- | * Note that if a monster starts a chain, all other participants' | + | * Note that if a monster starts a chain, all other participants' |
* Queuing a command sets the Action Timer based on the command entered. In the case of monsters, this is always? a fixed timer with a duration equal to 1, adjusted by the Speed Modifier. See the [[battle_timers# | * Queuing a command sets the Action Timer based on the command entered. In the case of monsters, this is always? a fixed timer with a duration equal to 1, adjusted by the Speed Modifier. See the [[battle_timers# | ||
- Any monster counters are processed. | - Any monster counters are processed. | ||
Line 68: | Line 67: | ||
When the party is ready to run: | When the party is ready to run: | ||
* If running is enabled in this fight, the party runs away. | * If running is enabled in this fight, the party runs away. | ||
- | * If running is disabled in this fight, | + | * If running is disabled in this fight, |
Note that character menus will not appear while L and R are being held. | Note that character menus will not appear while L and R are being held. |