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atb_system [2022/05/05 19:46] – Corrections wylem | atb_system [2023/12/26 20:45] (current) – external edit A User Not Logged in | ||
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* In the case of characters, an expired Action Timer means that when the Pointer reaches that character, they will either execute their command (if one is queued), or enter the Menu Queue. | * In the case of characters, an expired Action Timer means that when the Pointer reaches that character, they will either execute their command (if one is queued), or enter the Menu Queue. | ||
* In the case of monsters, an expired Action Timer means that they will either execute their command (if one is queued), or the next turn of their battle script will be processed, queuing a command((This command could be "Do Nothing" | * In the case of monsters, an expired Action Timer means that they will either execute their command (if one is queued), or the next turn of their battle script will be processed, queuing a command((This command could be "Do Nothing" | ||
- | * Note that if a monster starts a chain, all other participants' | + | * Note that if a monster starts a chain, all other participants' |
* Queuing a command sets the Action Timer based on the command entered. In the case of monsters, this is always? a fixed timer with a duration equal to 1, adjusted by the Speed Modifier. See the [[battle_timers# | * Queuing a command sets the Action Timer based on the command entered. In the case of monsters, this is always? a fixed timer with a duration equal to 1, adjusted by the Speed Modifier. See the [[battle_timers# | ||
- Any monster counters are processed. | - Any monster counters are processed. |