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atb_system [2022/05/05 18:35]
wylem [Running]
atb_system [2022/05/05 19:46] (current)
wylem Corrections
Line 21: Line 21:
   - A delay occurs based on the Battle Speed setting.   - A delay occurs based on the Battle Speed setting.
     * If the ATB is paused because the player is in a submenu or the game is paused, wait until the ATB is unpaused. This does not count towards the delay timer.     * If the ATB is paused because the player is in a submenu or the game is paused, wait until the ATB is unpaused. This does not count towards the delay timer.
-  - Any pending battle alerts are displayed 
   - All of the enabled timers of each participant are decremented by one, and those that reach zero are flagged as expired.   - All of the enabled timers of each participant are decremented by one, and those that reach zero are flagged as expired.
   - HP Sap and Regen are applied, if applicable.   - HP Sap and Regen are applied, if applicable.
Line 68: Line 67:
 When the party is ready to run: When the party is ready to run:
   * If running is enabled in this fight, the party runs away.   * If running is enabled in this fight, the party runs away.
-  * If running is disabled in this fight, ​add the "​Can'​t run" message ​to the battle alert queue. It will be displayed after the delay step of the next tick, effectively freezing the ATB for the duration that it's displayed.((The duration is dependent on the Battle Message Speed setting, though some fights automatically use the slowest speed))+  * If running is disabled in this fight, ​display ​the "​Can'​t run" message ​immediately, effectively freezing the ATB for the duration that it's displayed.((The duration is dependent on the Battle Message Speed setting, though some fights automatically use the slowest speed))
  
 Note that character menus will not appear while L and R are being held. Note that character menus will not appear while L and R are being held.
atb_system.txt ยท Last modified: 2022/05/05 19:46 by wylem