This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| wacky_spoiled [2022/08/13 17:46] – [Afflicted] Armor -> Barrier wylem | wacky_spoiled [2024/08/06 17:44] (current) – [Friendly Fire] Cure3s and Elixirs are not in shops wylem | ||
|---|---|---|---|
| Line 3: | Line 3: | ||
| ===== Afflicted ===== | ===== Afflicted ===== | ||
| * At the start of each battle, each party member receives a random status ailment. | * At the start of each battle, each party member receives a random status ailment. | ||
| - | * The possible ailments are: Poison, Blind, Mute, Piggy, Toad, 1/3rd Petrify, 2/3rds Petrify, Berserk, Charm, Float, Curse, Blink (1 or 2), Barrier, and Wall. | + | * The possible ailments are: Poison, Blind, Mute, Mini, Piggy, Toad, 1/3rd Petrify, 2/3rds Petrify, Berserk, Charm, Float, Curse, Blink (1 or 2), Barrier, and Wall. |
| * Status ailments are removed at the end of each battle (except Float). | * Status ailments are removed at the end of each battle (except Float). | ||
| * Heal potions are unavailable in shops and characters do not learn the Heal spell. | * Heal potions are unavailable in shops and characters do not learn the Heal spell. | ||
| Line 35: | Line 35: | ||
| * Fire elemental damage always heals. | * Fire elemental damage always heals. | ||
| * Characters do not learn Cure spells. | * Characters do not learn Cure spells. | ||
| - | * Fireplaces are healing pots. | + | |
| + | | ||
| ===== The Floor is Made of Lava ===== | ===== The Floor is Made of Lava ===== | ||
| Line 55: | Line 56: | ||
| ===== Is This Even Randomized? ===== | ===== Is This Even Randomized? ===== | ||
| * Normal damage calculations in battle are rounded to the nearest value among the following: 100, 500, 1000, 2000, 5000 | * Normal damage calculations in battle are rounded to the nearest value among the following: 100, 500, 1000, 2000, 5000 | ||
| + | * For chained attacks like Dark Elf's Fire-2/ | ||
| * Damage calculations based on max HP/current HP/etc. are unaffected. | * Damage calculations based on max HP/current HP/etc. are unaffected. | ||
| Line 61: | Line 63: | ||
| * Weapons and armor in shops are limited to tier 1. | * Weapons and armor in shops are limited to tier 1. | ||
| * Every character has Sneak. | * Every character has Sneak. | ||
| + | * If '' | ||
| * Every enemy gives a weapon or armor when stolen from. | * Every enemy gives a weapon or armor when stolen from. | ||
| * The items awarded are independent of the normal drop tables. | * The items awarded are independent of the normal drop tables. | ||
| Line 66: | Line 69: | ||
| * Enemies of the same type will award the same item. | * Enemies of the same type will award the same item. | ||
| * Item quality is loosely correlated to the enemy' | * Item quality is loosely correlated to the enemy' | ||
| - | * Success rate of Sneak improved. | + | * Success rate of Sneak improved |
| + | * NOTE: The [[Sneak glitch]] is not fixed, and makes this wacky considerably wackier. | ||
| ===== Men Are Pigs ===== | ===== Men Are Pigs ===== | ||
| Line 98: | Line 102: | ||
| * All characters are L/R-hand ambidextrous. | * All characters are L/R-hand ambidextrous. | ||
| * Characters can equip any weapon and armor. | * Characters can equip any weapon and armor. | ||
| + | * Shuriken, Ninja Star, and the Spoon are included as weapons (regardless of whether '' | ||
| * Characters may equip any type of armor in any armor slot. | * Characters may equip any type of armor in any armor slot. | ||
| * Two-handed weapons are one-handed. | * Two-handed weapons are one-handed. | ||
| Line 121: | Line 126: | ||
| * For areas with random encounters, this encounter is taken from the area's encounter table. | * For areas with random encounters, this encounter is taken from the area's encounter table. | ||
| * For areas without random encounters, an encounter is taken from a nearby area's table (usually the closest section of the world map, or a surrounding dungeon). | * For areas without random encounters, an encounter is taken from a nearby area's table (usually the closest section of the world map, or a surrounding dungeon). | ||
| + | * With '' | ||
| * You can't run from this encounter. | * You can't run from this encounter. | ||
| Line 145: | Line 151: | ||
| ===== ZOMBIES!!! ===== | ===== ZOMBIES!!! ===== | ||
| * Swooned party members become " | * Swooned party members become " | ||
| + | * Zombification is not instant- it is queued like a normal 0 delay action. | ||
| + | * Zombies do not gain XP at the end of the fight, even if they' | ||
| + | * After a battle ends, any Zombies will retain normal swoon status. When a battle starts, any swooned characters will become zombies. | ||