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wacky_spoiled [2021/05/02 01:40] – Add some more specific details b0ardface | wacky_spoiled [2024/08/06 17:44] (current) – [Friendly Fire] Cure3s and Elixirs are not in shops wylem | ||
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===== Afflicted ===== | ===== Afflicted ===== | ||
* At the start of each battle, each party member receives a random status ailment. | * At the start of each battle, each party member receives a random status ailment. | ||
- | * The possible ailments are: Poison, Blind, Mute, Piggy, Toad, 1/3rd Petrify, 2/3rds Petrify, Berserk, Charm, Float, Curse, Blink (1 or 2), Armor, and Wall. | + | * The possible ailments are: Poison, Blind, Mute, Mini, Piggy, Toad, 1/3rd Petrify, 2/3rds Petrify, Berserk, Charm, Float, Curse, Blink (1 or 2), Barrier, and Wall. |
* Status ailments are removed at the end of each battle (except Float). | * Status ailments are removed at the end of each battle (except Float). | ||
* Heal potions are unavailable in shops and characters do not learn the Heal spell. | * Heal potions are unavailable in shops and characters do not learn the Heal spell. | ||
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* Fire elemental damage always heals. | * Fire elemental damage always heals. | ||
* Characters do not learn Cure spells. | * Characters do not learn Cure spells. | ||
- | * Fireplaces are healing pots. | + | |
+ | | ||
===== The Floor is Made of Lava ===== | ===== The Floor is Made of Lava ===== | ||
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===== Is This Even Randomized? ===== | ===== Is This Even Randomized? ===== | ||
* Normal damage calculations in battle are rounded to the nearest value among the following: 100, 500, 1000, 2000, 5000 | * Normal damage calculations in battle are rounded to the nearest value among the following: 100, 500, 1000, 2000, 5000 | ||
+ | * For chained attacks like Dark Elf's Fire-2/ | ||
* Damage calculations based on max HP/current HP/etc. are unaffected. | * Damage calculations based on max HP/current HP/etc. are unaffected. | ||
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* Weapons and armor in shops are limited to tier 1. | * Weapons and armor in shops are limited to tier 1. | ||
* Every character has Sneak. | * Every character has Sneak. | ||
+ | * If '' | ||
* Every enemy gives a weapon or armor when stolen from. | * Every enemy gives a weapon or armor when stolen from. | ||
* The items awarded are independent of the normal drop tables. | * The items awarded are independent of the normal drop tables. | ||
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* Enemies of the same type will award the same item. | * Enemies of the same type will award the same item. | ||
* Item quality is loosely correlated to the enemy' | * Item quality is loosely correlated to the enemy' | ||
- | * Success rate of Sneak improved. | + | * Success rate of Sneak improved |
+ | * NOTE: The [[Sneak glitch]] is not fixed, and makes this wacky considerably wackier. | ||
===== Men Are Pigs ===== | ===== Men Are Pigs ===== | ||
* All male characters are permanently Piggy. | * All male characters are permanently Piggy. | ||
- | ===== Mispelled | + | ===== Misspelled |
* All spells have the effect of other spells. (eg. Rosa will still start with a " | * All spells have the effect of other spells. (eg. Rosa will still start with a " | ||
* Enemies that use spells will use the equivalent-effect spells, not the same-name spells. (eg. if " | * Enemies that use spells will use the equivalent-effect spells, not the same-name spells. (eg. if " | ||
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* All characters are L/R-hand ambidextrous. | * All characters are L/R-hand ambidextrous. | ||
* Characters can equip any weapon and armor. | * Characters can equip any weapon and armor. | ||
+ | * Shuriken, Ninja Star, and the Spoon are included as weapons (regardless of whether '' | ||
* Characters may equip any type of armor in any armor slot. | * Characters may equip any type of armor in any armor slot. | ||
* Two-handed weapons are one-handed. | * Two-handed weapons are one-handed. | ||
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* The player starts with 5 Carrots. | * The player starts with 5 Carrots. | ||
* Carrots are guaranteed in an ungated shop, and Whistles are guaranteed in a gated shop. | * Carrots are guaranteed in an ungated shop, and Whistles are guaranteed in a gated shop. | ||
+ | * **WARNING**: | ||
===== Six Legged Race ===== | ===== Six Legged Race ===== | ||
* All characters are in the same row (front or back). | * All characters are in the same row (front or back). | ||
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* For areas with random encounters, this encounter is taken from the area's encounter table. | * For areas with random encounters, this encounter is taken from the area's encounter table. | ||
* For areas without random encounters, an encounter is taken from a nearby area's table (usually the closest section of the world map, or a surrounding dungeon). | * For areas without random encounters, an encounter is taken from a nearby area's table (usually the closest section of the world map, or a surrounding dungeon). | ||
+ | * With '' | ||
* You can't run from this encounter. | * You can't run from this encounter. | ||
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===== ZOMBIES!!! ===== | ===== ZOMBIES!!! ===== | ||
* Swooned party members become " | * Swooned party members become " | ||
+ | * Zombification is not instant- it is queued like a normal 0 delay action. | ||
+ | * Zombies do not gain XP at the end of the fight, even if they' | ||
+ | * After a battle ends, any Zombies will retain normal swoon status. When a battle starts, any swooned characters will become zombies. | ||