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speed_modifier [2021/10/01 03:50] – created wylemspeed_modifier [2026/09/14 17:20] (current) – [Examples] Added a link to Antidale's Need for Speed (modifiers) sheet antidale
Line 6: Line 6:
 ^ Spell ^ Effect on Speed Modifier ^ ^ Spell ^ Effect on Speed Modifier ^
 | Fast | -3 | | Fast | -3 |
-| Hermes | -6 |+| Hermes | -8 |
 | Slow | +8 | | Slow | +8 |
 | SilkWeb | +16 | | SilkWeb | +16 |
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 The Speed Modifier is applied to a timer according to the following formula: The Speed Modifier is applied to a timer according to the following formula:
  
-Modified Value = (Original Value * Speed Modifier) / 16+  Modified Value = (Original Value * Speed Modifier) / 16
  
 The result is rounded down. The result is rounded down.
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 =====How the Speed Modifier is used===== =====How the Speed Modifier is used=====
-Nearly every timer in the game has the Speed Modifier applied to it.+Nearly every [[battle_timers|timer]] in the game has the Speed Modifier applied to it.
  
 ====Examples==== ====Examples====
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     * If a character or monster is fully slowed before getting Walled, the Wall will last twice as long.     * If a character or monster is fully slowed before getting Walled, the Wall will last twice as long.
     * If an RA2 character has a Speed Modifier below 16, they will effectively be RA1.     * If an RA2 character has a Speed Modifier below 16, they will effectively be RA1.
 +    * [[https://docs.google.com/spreadsheets/d/1FeeL7GnBnaGdvbeUgmpj9HjwQW4QfpINAdPNugNSOgM | Need for Speed (modifiers) ]] - A spreadsheet reference for how the Speed Modifier changes RA.
  
 ====Exceptions==== ====Exceptions====
     * Count ignores the Speed Modifier.     * Count ignores the Speed Modifier.
     * The second part of Kain's jump (once he is in the air) always takes 4 ticks.     * The second part of Kain's jump (once he is in the air) always takes 4 ticks.
speed_modifier.1633060259.txt.gz · Last modified: 2021/10/01 03:51 (external edit)