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| speed_modifier [2021/10/01 03:50] – created wylem | speed_modifier [2026/09/14 17:20] (current) – [Examples] Added a link to Antidale's Need for Speed (modifiers) sheet antidale | ||
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| ^ Spell ^ Effect on Speed Modifier ^ | ^ Spell ^ Effect on Speed Modifier ^ | ||
| | Fast | -3 | | | Fast | -3 | | ||
| - | | Hermes | -6 | | + | | Hermes | -8 | |
| | Slow | +8 | | | Slow | +8 | | ||
| | SilkWeb | +16 | | | SilkWeb | +16 | | ||
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| The Speed Modifier is applied to a timer according to the following formula: | The Speed Modifier is applied to a timer according to the following formula: | ||
| - | Modified Value = (Original Value * Speed Modifier) / 16 | + | |
| The result is rounded down. | The result is rounded down. | ||
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| =====How the Speed Modifier is used===== | =====How the Speed Modifier is used===== | ||
| - | Nearly every timer in the game has the Speed Modifier applied to it. | + | Nearly every [[battle_timers|timer]] in the game has the Speed Modifier applied to it. |
| ====Examples==== | ====Examples==== | ||
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| * If a character or monster is fully slowed before getting Walled, the Wall will last twice as long. | * If a character or monster is fully slowed before getting Walled, the Wall will last twice as long. | ||
| * If an RA2 character has a Speed Modifier below 16, they will effectively be RA1. | * If an RA2 character has a Speed Modifier below 16, they will effectively be RA1. | ||
| + | * [[https:// | ||
| ====Exceptions==== | ====Exceptions==== | ||
| * Count ignores the Speed Modifier. | * Count ignores the Speed Modifier. | ||
| * The second part of Kain's jump (once he is in the air) always takes 4 ticks. | * The second part of Kain's jump (once he is in the air) always takes 4 ticks. | ||