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objectives [2022/05/25 21:19] – [Setting objectives] wylemobjectives [2024/10/11 17:52] (current) – [Playing without Objectives] wylem
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     * The DkMatters will be placed in chests without monsters.     * The DkMatters will be placed in chests without monsters.
     * While chests are selected at random with equal weighting, the randomizer attempts to spread them out a little using this algorithm:     * While chests are selected at random with equal weighting, the randomizer attempts to spread them out a little using this algorithm:
-      * When selecting a location for the next DkMatter, count how many DkMatters have already been placed in the same "area" (ie. same dungeon/town)+      * When selecting a location for the next DkMatter, count how many DkMatters have already been placed in the same "area" (ie. same dungeon/town)((The list of areas is identical to the list of treasure areas found [[treasure_probability_curves#untrapped_chests|here]].))
       * For each other DkMatter already in the same area, flip a weighted coin (70% heads, 30% tails)       * For each other DkMatter already in the same area, flip a weighted coin (70% heads, 30% tails)
       * If a coin turns up tails, give up and try again with a new chest. (Note that the current chest remains in the possibility pool and can be selected again.)       * If a coin turns up tails, give up and try again with a new chest. (Note that the current chest remains in the possibility pool and can be selected again.)
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   * Setting a "trade the Pink Tail" objective will ensure the Pink Tail appears in the seed. (Normally, flag conditions may sometimes cause the Pink Tail to be omitted.)   * Setting a "trade the Pink Tail" objective will ensure the Pink Tail appears in the seed. (Normally, flag conditions may sometimes cause the Pink Tail to be omitted.)
   * Setting a "get character" objective will ensure at least one instance of that character appears in the world, in situations like ''Cmaybe'' where a character's appearance is not already guaranteed.   * Setting a "get character" objective will ensure at least one instance of that character appears in the world, in situations like ''Cmaybe'' where a character's appearance is not already guaranteed.
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 +===== Playing without objectives =====
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 +If objectives are not enabled (''Onone''), the Crystal will be in the key item pool. With ''Kvanilla'', the Crystal will be given to you by Golbez at the beginning of the Zeromus cutscene.
  
objectives.1653513599.txt.gz · Last modified: 2022/05/25 21:20 (external edit)