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objectives [2020/01/01 16:32] – b0ardface | objectives [2024/10/11 17:52] (current) – [Playing without Objectives] wylem | ||
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The default win condition for Free Enterprise is to defeat Zeromus, which requires the player to find a path to the moon to reach him, and to locate the Crystal used to unlock his final form. The various '' | The default win condition for Free Enterprise is to defeat Zeromus, which requires the player to find a path to the moon to reach him, and to locate the Crystal used to unlock his final form. The various '' | ||
- | When playing with objectives, | + | When playing with objectives, |
- | Free Enterprise technically supports up to 32 concurrent objectives, though it's not possible to reach that number with the current available flags. | + | Free Enterprise technically supports up to 32 concurrent objectives, though it's not possible to reach that number with the current available flags. For a complete list of Custom Objectives go [[custom_objectives_list | here]]. That list does not include the [[# |
===== Completion ===== | ===== Completion ===== | ||
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Objectives may be completed in any order. | Objectives may be completed in any order. | ||
- | The reward for completing | + | The reward for completing objectives is determined by flags, which can be either: |
* '' | * '' | ||
* '' | * '' | ||
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The reward is delivered immediately upon completion of the last outstanding objective. | The reward is delivered immediately upon completion of the last outstanding objective. | ||
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+ | By default, all objectives must be completed to receive reward. If one of the '' | ||
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+ | For racing purposes, a seed's objectives are listed on the pregame menu, to avoid the need for speed-reading in the introduction. | ||
==== Completing "get character" | ==== Completing "get character" | ||
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* 60% - complete a specific quest | * 60% - complete a specific quest | ||
- | The randomizer | + | Setting any of '' |
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+ | (" | ||
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+ | The randomizer | ||
===== Objective Modes ===== | ===== Objective Modes ===== | ||
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* The DkMatters will be placed in chests without monsters. | * The DkMatters will be placed in chests without monsters. | ||
* While chests are selected at random with equal weighting, the randomizer attempts to spread them out a little using this algorithm: | * While chests are selected at random with equal weighting, the randomizer attempts to spread them out a little using this algorithm: | ||
- | * When selecting a location for the next DkMatter, count how many DkMatters have already been placed in the same " | + | * When selecting a location for the next DkMatter, count how many DkMatters have already been placed in the same " |
* For each other DkMatter already in the same area, flip a weighted coin (70% heads, 30% tails) | * For each other DkMatter already in the same area, flip a weighted coin (70% heads, 30% tails) | ||
* If a coin turns up tails, give up and try again with a new chest. (Note that the current chest remains in the possibility pool and can be selected again.) | * If a coin turns up tails, give up and try again with a new chest. (Note that the current chest remains in the possibility pool and can be selected again.) | ||
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* Setting a "trade the Pink Tail" objective will ensure the Pink Tail appears in the seed. (Normally, flag conditions may sometimes cause the Pink Tail to be omitted.) | * Setting a "trade the Pink Tail" objective will ensure the Pink Tail appears in the seed. (Normally, flag conditions may sometimes cause the Pink Tail to be omitted.) | ||
* Setting a "get character" | * Setting a "get character" | ||
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+ | ===== Playing without objectives ===== | ||
+ | |||
+ | If objectives are not enabled ('' | ||