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| objectives [2020/01/01 07:29] – created b0ardface | objectives [2024/10/11 17:52] (current) – [Playing without Objectives] wylem | ||
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| - | ====== | + | ====== Objectives ====== |
| The default win condition for Free Enterprise is to defeat Zeromus, which requires the player to find a path to the moon to reach him, and to locate the Crystal used to unlock his final form. The various '' | The default win condition for Free Enterprise is to defeat Zeromus, which requires the player to find a path to the moon to reach him, and to locate the Crystal used to unlock his final form. The various '' | ||
| - | When playing with objectives, | + | When playing with objectives, |
| - | Free Enterprise technically supports up to 32 concurrent objectives, though it's not possible to reach that number with the current available flags. | + | Free Enterprise technically supports up to 32 concurrent objectives, though it's not possible to reach that number with the current available flags. |
| + | |||
| + | ===== Completion ===== | ||
| Objectives may be completed in any order. | Objectives may be completed in any order. | ||
| + | |||
| + | The reward for completing objectives is determined by flags, which can be either: | ||
| + | * '' | ||
| + | * '' | ||
| + | * When set, the Crystal cannot be found in the normal key item pool, and may only be earned by completing objectives. | ||
| + | |||
| + | The reward is delivered immediately upon completion of the last outstanding objective. | ||
| + | |||
| + | By default, all objectives must be completed to receive reward. If one of the '' | ||
| + | |||
| + | For racing purposes, a seed's objectives are listed on the pregame menu, to avoid the need for speed-reading in the introduction. | ||
| + | |||
| + | ==== Completing "get character" | ||
| + | |||
| + | Objectives requiring you to get a specific character are completed as soon as you fulfill the conditions required to have them attempt to join the party; you do not need to actually keep the character in your party, and may dismiss them. | ||
| + | |||
| + | Starting characters do not count for "get character" | ||
| + | |||
| + | ===== Setting objectives ===== | ||
| + | |||
| + | Individual objectives may be selected using the '' | ||
| + | |||
| + | Random objectives may be added using the '' | ||
| + | * 20% - get a specific character | ||
| + | * 20% - defeat a specific boss | ||
| + | * 60% - complete a specific quest | ||
| + | |||
| + | Setting any of '' | ||
| + | |||
| + | (" | ||
| + | |||
| + | The randomizer will not select a random objective that is impossible (eg. finding Cecil in a seed without Cecil). | ||
| + | |||
| + | ===== Objective Modes ===== | ||
| + | |||
| + | The '' | ||
| + | |||
| + | ==== " | ||
| + | '' | ||
| + | |||
| + | Classic Forge must be combined with '' | ||
| + | |||
| + | When this mode is set, | ||
| + | * The objective "bring the Legend Sword and Adamant to Kokkol" | ||
| + | * You will NOT receive the Excalibur (or any other reward item) from Kokkol. | ||
| + | * An Excalibur is placed into the pool of key item rewards in place of the Crystal. | ||
| + | |||
| + | ==== " | ||
| + | '' | ||
| + | |||
| + | When this mode is set, | ||
| + | * The objective " | ||
| + | * No character is received at the end of the Giant of Bab-il. | ||
| + | |||
| + | ==== Fiends% ==== | ||
| + | |||
| + | '' | ||
| + | * Defeat Milon | ||
| + | * Defeat Milon Z. | ||
| + | * Defeat Kainazzo | ||
| + | * Defeat Valvalis | ||
| + | * Defeat Rubicant | ||
| + | * Defeat Elements | ||
| + | |||
| + | ==== Dark Matter Hunt ==== | ||
| + | |||
| + | '' | ||
| + | * 45 DkMatters are randomly placed in treasure chests throughout the game. | ||
| + | * " | ||
| + | * The DkMatters will be placed in chests without monsters. | ||
| + | * While chests are selected at random with equal weighting, the randomizer attempts to spread them out a little using this algorithm: | ||
| + | * When selecting a location for the next DkMatter, count how many DkMatters have already been placed in the same " | ||
| + | * For each other DkMatter already in the same area, flip a weighted coin (70% heads, 30% tails) | ||
| + | * If a coin turns up tails, give up and try again with a new chest. (Note that the current chest remains in the possibility pool and can be selected again.) | ||
| + | * To complete the objective, 30 DkMatters must be brought to Kory (in the telescope room) in Agart. | ||
| + | |||
| + | ===== Conflicts ===== | ||
| + | |||
| + | While the randomizer will avoid selecting random objectives that conflict with other flags, it is possible to specify custom objectives that logically do not work with other flags (eg. '' | ||
| + | |||
| + | * Setting a "use the Pass" objective with no '' | ||
| + | * Setting a "trade the Pink Tail" objective will ensure the Pink Tail appears in the seed. (Normally, flag conditions may sometimes cause the Pink Tail to be omitted.) | ||
| + | * Setting a "get character" | ||
| + | |||
| + | ===== Playing without objectives ===== | ||
| + | |||
| + | If objectives are not enabled ('' | ||