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| formulas [2022/12/05 07:05] – Note about attack damage ranges wylem | formulas [2023/12/26 20:45] (current) – external edit A User Not Logged in | ||
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| ==== Crits ==== | ==== Crits ==== | ||
| - | Critical hits are one of the most common attack modifiers. \\ | + | Critical hits are one of the most common attack modifiers. When a character lands a critical hit, they get a bonus to their attack power depending on the character and type of weapon equipped. Critical hits are indicated visually by a screen flash, except for Jump, which gives no such indication. Note that this screen flash can be disabled in FE.\\ |
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| Crit rates\\ | Crit rates\\ | ||
| - | ^ Crit Rates ^^^^^^^^^^^^^ | + | ^ Crit Rates (%) ^^^^^^^^^^^^^ |
| ^ Dark Knight | ^ Dark Knight | ||
| | 2 | 2 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 3 | 5 | 8 | 0 | | | 2 | 2 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 3 | 5 | 8 | 0 | | ||
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| ^ Target in slot 0 | Evade * 5/4 | | ^ Target in slot 0 | Evade * 5/4 | | ||
| - | Can only hit 1 elemental weakness | + | An attack can only hit 1 elemental weakness, and 1 race weakness. However, the two can be combined, such a using an ElvenBow with Ice Arrows against Rubicant in the Elements fight (a Mage with a strong weakness to Ice), resulting in a 16x damage multiplier.\\ |
| Physicals hit weaknesses then resistances, | Physicals hit weaknesses then resistances, | ||