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forks [2025/02/01 00:10] – [Randomization Options] - add link to useful tools for trackers antidaleforks [2025/06/26 12:58] (current) – Modifying sequential_r text for a technicality (event spells) scythemarshall
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 ''ki:x'' - Obtain x key item(s) to complete this objective. ''ki:x'' - Obtain x key item(s) to complete this objective.
 +
 +''dkmatter:x'' - The number of DkMatters required to bring to Kory can now be any multiple of 5 from 5 to 45, instead of just 30.
  
 === Additional Random Objective Pools === === Additional Random Objective Pools ===
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 ===== Key Item Flags ===== ===== Key Item Flags =====
 +''Kforge'' - The reward for turning in the Legend Sword and Adamant to Kokkol is a key item. The vanilla Excalibur is added to the key items rewards pool. If the hero challenge is enabled, this overrides the normal ''Chero'' supersmith reward.
 +
 ''Kpink'' - The reward for trading away the Pink Tail is a key item. The vanilla Adamant Armor is added to the key item rewards pool unless adamant armors are disabled via ''-noadamants''. ''Kpink'' - The reward for trading away the Pink Tail is a key item. The vanilla Adamant Armor is added to the key item rewards pool unless adamant armors are disabled via ''-noadamants''.
  
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 ''thrift'' - Characters start with a full set of gear: weapon(s), possibly a shield, and head/body/arms, all from at most the tier specified. (Duplicate characters will have the same starting gear. Cursed Rings are excluded.) Must select a tier between two and five to limit the gear to at most that tier. ''thrift'' - Characters start with a full set of gear: weapon(s), possibly a shield, and head/body/arms, all from at most the tier specified. (Duplicate characters will have the same starting gear. Cursed Rings are excluded.) Must select a tier between two and five to limit the gear to at most that tier.
  
 +''superhero'' - This flag acts the same as ''Chero'', except your starting character will obtain incredible stat boosts, until finding the earth crystal (their one weakness). Once returning the crystal to Zot, you gain your powers back.
 ==== Ctreasure Options ==== ==== Ctreasure Options ====
 ''free'' - Free characters will instead be found in treasure chests in the overworld. Restricted characters will be found in MIABs. ''free'' - Free characters will instead be found in treasure chests in the overworld. Restricted characters will be found in MIABs.
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 ===== Treasure Flags ===== ===== Treasure Flags =====
-''playable'' - Equipment in chests (including MIABs) will be usable by at least one character that you can acquire in the seed.+''playable'' - Equipment in chests (including MIABs) can be equipped by at least one character that you can acquire in the seed. Any consumable items, including Summon orbs, are not restricted by this flag.
  
 ''semipro'' - Uses location-based weighting, with item quality between that provided by pro and wildish. ''semipro'' - Uses location-based weighting, with item quality between that provided by pro and wildish.
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 ===== Boss Updates ===== ===== Boss Updates =====
 ==== Restrict ====  ==== Restrict ==== 
-''Brestrict'' allows the ability to force boss hunt objectives (and D.Mist, if ''Knofree'' is enabled) to **not** be in listed locations. Current options are: Summon spots, Moon spots, Tower of Zot, Hook route, Giant of Babil, Sealed Cave, Package. +''Restrict'' allows the ability to force boss hunt objectives (and D.Mist, if ''Knofree'' is enabled) to **not** be in listed locations. Current options are: Summon spots, Moon spots, Tower of Zot, Hook route, Giant of Babil, Sealed Cave, Package. 
  
 ==== Golbez Updates ==== ==== Golbez Updates ====
 ''Whybez'' will skip the Golbez fight directly to him casting his three available spells. This is a Golbez version of Wyvern's ''whyburn'' flag. ''Whybez'' will skip the Golbez fight directly to him casting his three available spells. This is a Golbez version of Wyvern's ''whyburn'' flag.
  
-''Bwhichbez'' will replace the spells used by both Golbez and Shadow in the fight. Each of Shadow's and Golbez's spells are replaced individually. If Bunsafe is enabled, Golbez has access to more powerful spells. Shadow's spell pool can include spells that lock the game if they are reflected back, so an early Wall is not recommended.+''Whichbez'' will replace the spells used by both Golbez and Shadow in the fight (except for Hold Gas and the paralysis heal, of course). Each of Shadow's and Golbez's spells are replaced individually. Shadow's spell pool can include spells that lock the game if they are reflected back, so an early Wall is **not recommended**. If ''Bunsafe'' is enabled, Golbez has access to more powerful spells, but Shadow learns no new tricks
  
 ==== Wyvern Updates ==== ==== Wyvern Updates ====
-''Bitburns'' replaces the opening MegaNuke attack with one of Meganuke, Big Bang, Zanteksuken, Full party charm, and Meteo. Good Luck!+''Itburns'' replaces the opening MegaNuke attack with one of Meganuke, Big Bang, Zanteksuken, Full party charm, and Meteo. Good Luck!
  
 In many forks, a patch has been made to Wyvern's script, letting the Nuke scale with the location's magic power. In many forks, a patch has been made to Wyvern's script, letting the Nuke scale with the location's magic power.
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 ==== Stats ==== ==== Stats ====
-''Bstats:jp'' changes the stats and scripts of bosses to use the versions from the Japanese release of FFIV. Unless Knofree is on, the Karate spot (Baron Inn 2), will only have 5,000 HP, rather than the normal JP value of 62,000 HP.+''Stats:jp'' changes the stats and scripts of bosses to use the versions from the Japanese release of FFIV. Unless Knofree is on, the Karate spot (Baron Inn 2), will only have 5,000 HP, rather than the normal JP value of 62,000 HP.
  
-''Bstats:ez'' chanes the stats and scripts of bosses to use the versions from FF4j Easy Type.+''Stats:ez'' changes the stats and scripts of bosses to use the versions from FF4j Easy Type.
  
 Both of these flags are only available at the.harumph's [[ https://testing.harpfading.org/make | site ]]Users of either flag can make use of Aexoden's [[https://ff4kb.aexoden.com/info/monsters/ | monster stats]] page to find details.   Both of these flags are only available at the.harumph's [[ https://testing.harpfading.org/make | site ]]Users of either flag can make use of Aexoden's [[https://ff4kb.aexoden.com/info/monsters/ | monster stats]] page to find details.  
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 ==== FuSoYa Challenge Options ==== ==== FuSoYa Challenge Options ====
-''sequential_r'' - Instead of learning spells randomly, FuSoYa will learn spells in order based on the levels at which Rydia and Rosa learn their spells. He will not learn spells learned outside of level-ups (Fire1, Fire2/Ice2/Lit2, Exit).+''sequential_r'' - Instead of learning spells randomly, FuSoYa will learn spells in order based on the levels at which Rydia and Rosa learn their spells. He will not learn spells learned through events (Fire1, Fire2/Ice2/Lit2, Exit).
  
 ''sequential_p'' - Instead of learning spells randomly, FuSoYa will learn spells in order based on the levels at which Palom and Porom learn their spells. ''sequential_p'' - Instead of learning spells randomly, FuSoYa will learn spells in order based on the levels at which Palom and Porom learn their spells.
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 === Objective Bonus === === Objective Bonus ===
-''objectivebonus25'' - Each completed objective gives 25% exta EXP+''objectivebonus25'' - Each completed objective gives 25% extra EXP
  
-''objectivebonus10'' - Each completed objective gives 10% exta EXP+''objectivebonus10'' - Each completed objective gives 10% extra EXP
  
 ''objectivebonus_num'' - The EXP bonus is 100% divided by the number of available objectives in the seed; e.g. with 7 objectives, each objective gives you about 14% extra EXP (subject to some truncation). ''objectivebonus_num'' - The EXP bonus is 100% divided by the number of available objectives in the seed; e.g. with 7 objectives, each objective gives you about 14% extra EXP (subject to some truncation).
 +
 +=== Crystal Bonus ===
 +''crystalbonus'' - Double EXP once you obtain the Crystal
  
 === KI Check Bonus === === KI Check Bonus ===
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 ''zonkbonus2'' - Each non-KI reward gives 2% extra EXP. ''zonkbonus2'' - Each non-KI reward gives 2% extra EXP.
 +
 +=== MIAB Bonus ===
 +Normally, MIAB encounters have the same EXP calculation as other encounters. Under this flag, MIAB encounters award double or 1.5 times the usual EXP.
 +
 +''miabbonus50'' - Moon encounters give 50% extra EXP
 +
 +''miabbonus100'' - Moon encounters give double EXP
  
 === Moon Bonus === === Moon Bonus ===
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 ==== Zeromus Fight Changes ==== ==== Zeromus Fight Changes ====
 ''physical'' - Enable this flag to replace Zeromus' magic-based damaging attacks with physical attacks (Fight, Dark Wave, Needle/Counter). Zeromus now counters some physical commands instead of magic. ''physical'' - Enable this flag to replace Zeromus' magic-based damaging attacks with physical attacks (Fight, Dark Wave, Needle/Counter). Zeromus now counters some physical commands instead of magic.
 +
 +''physmag'' - In half the seeds rolled with this flag, Zeromus will have the physical script from ''-z:physical'', and in the other half Zeromus will have the usual magic script.
 +
 +''chaos'' - In each attack phase, Zeromus will have a handful of random attacks (one or two possibly stronger, with a shake). Four attacks are chosen as reactions. The attacks are mostly curated.
 +
 +''lavosshell'' - The three main attack phases are replaced by three random monster scripts that do not automatically progress to another script.
 +
 +''whichbang'' - Each instance of Big Bang is replaced with a (potentially different) spell chosen from a small list, including Big Bang itself.
  
 ''phaseshift'' - Zeromus has three main phases after the first Big Bang: Virus, Nuke, and Meteo. Enable this flag to shuffle the three attack phases among themselves (the HP thresholds and reactions will not change). ''phaseshift'' - Zeromus has three main phases after the first Big Bang: Virus, Nuke, and Meteo. Enable this flag to shuffle the three attack phases among themselves (the HP thresholds and reactions will not change).
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 ''none'' - No harp song is played during the cutscene. ''none'' - No harp song is played during the cutscene.
 +
 +===== Non-Flag Changes =====
 +On Galeswift's v4.6.1 fork, there are a number of changes that are not flag-dependent. They include:
 +
 +  * Wyvern's spell power scales for Nukes/counter-MegaNuke now.
 +  * Val/Kainazzo/Waterhag have different scripted stats scaling (level-based now, see new spreadsheet, pinned or at [[https://docs.google.com/spreadsheets/d/1McJVdKTv9_cgT-trFezBPRfQP78OqMzgCK-9VOIdxug/edit?usp=sharing | this link]]).
 +  * On ''Evanilla/reduced'', the "only check levels of first three monster slots" bug for determining back/surprise attacks/etc. is fixed.
 +  * On ''Edanger'', average formation levels are calculated more accurately and your average party level doesn't pretend you have 5 characters (artificially lowering it).
 +  * ''Tmintier'' implementation adds the weights of the removed tiers to the lowest remaining tier (vanilla FE removes it entirely, which effectively scales all remaining tiers up).
 +  * ''Tmintier'' implementation applies to quest/MIAB rewards as well (irrelevant unless >=5 or 6).
 +  * The ''Cnoearned/Omode:classicgiant'' generation bug is fixed.
 +  * The "no Edge/Fu on ''Crelaxed/noearned''" bug is fixed.
 +  * On ''Kmiab'' with only one zone selected, 3 boxes are not removed from the pool of key-item-possible miabs, making it more likely to have items in miabs.
 +
forks.1738368638.txt.gz · Last modified: 2025/02/01 00:10 by antidale