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edge [2020/12/15 21:07] – [Special Abilities] Detailed description of Sneak mechanics wylem | edge [2025/03/30 22:11] (current) – Corrected Throw/Dart damage formula wylem | ||
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Edge's chance to steal is determined by the formula: // | Edge's chance to steal is determined by the formula: // | ||
- | This is approximately Edge's probability of success. The value is clamped to the range (1,99) and compared to a random number in the range (0,98). If the random number is lower, Sneak is successful. | + | This is approximately Edge's probability of success. The value is clamped to the range (1,99) and compared to a random number in the range (0,98). If the random number is lower or equal, Sneak is successful. |
*//The $2F stat defaults to monster level plus 10. Cry subtracts 5 from this stat, effectively adding 5% to the Sneak success rate with each use until the target' | *//The $2F stat defaults to monster level plus 10. Cry subtracts 5 from this stat, effectively adding 5% to the Sneak success rate with each use until the target' | ||
If Sneak fails, Edge may take a small amount of damage. The likelihood of taking damage depends on the target' | If Sneak fails, Edge may take a small amount of damage. The likelihood of taking damage depends on the target' | ||
+ | |||
+ | **// | ||
+ | |||
+ | **// | ||
+ | For the full list of stealable items, see the ' | ||
===Throw=== | ===Throw=== | ||
- | Deals damage equal to Edge's level * weapon attack power. | + | Deals damage equal to Edge's level * weapon attack power + a random number between 0 and 98, inclusive. All other damage modifiers |
==== Spells ==== | ==== Spells ==== | ||
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