This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
edge [2020/08/12 06:02] – antidale | edge [2025/03/30 22:11] (current) – Corrected Throw/Dart damage formula wylem | ||
---|---|---|---|
Line 5: | Line 5: | ||
==== Special Abilities ==== | ==== Special Abilities ==== | ||
===Sneak=== | ===Sneak=== | ||
- | Compares | + | If successful, adds target monster' |
- | The result is edge's chance | + | |
+ | Edge's chance to steal is determined by the formula: //Edge's level + 50 - target' | ||
+ | |||
+ | This is approximately Edge's probability of success. The value is clamped | ||
+ | |||
+ | *//The $2F stat defaults to monster level plus 10. Cry subtracts 5 from this stat, effectively adding 5% to the Sneak success rate with each use until the target' | ||
+ | |||
+ | If Sneak fails, Edge may take a small amount of damage. | ||
+ | |||
+ | **// | ||
+ | |||
+ | **// | ||
+ | For the full list of stealable items, see the ' | ||
===Throw=== | ===Throw=== | ||
- | Deals damage equal to edge's level * weapon attack power. | + | Deals damage equal to Edge's level * weapon attack power + a random number between 0 and 98, inclusive. All other damage modifiers |
==== Spells ==== | ==== Spells ==== | ||
< | < |