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| edge [2020/08/12 06:02] – antidale | edge [2025/03/30 22:11] (current) – Corrected Throw/Dart damage formula wylem | ||
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| ==== Special Abilities ==== | ==== Special Abilities ==== | ||
| ===Sneak=== | ===Sneak=== | ||
| - | Compares | + | If successful, adds target monster' |
| - | The result is edge's chance | + | |
| + | Edge's chance to steal is determined by the formula: //Edge's level + 50 - target' | ||
| + | |||
| + | This is approximately Edge's probability of success. The value is clamped | ||
| + | |||
| + | *//The $2F stat defaults to monster level plus 10. Cry subtracts 5 from this stat, effectively adding 5% to the Sneak success rate with each use until the target' | ||
| + | |||
| + | If Sneak fails, Edge may take a small amount of damage. | ||
| + | |||
| + | **// | ||
| + | |||
| + | **// | ||
| + | For the full list of stealable items, see the ' | ||
| ===Throw=== | ===Throw=== | ||
| - | Deals damage equal to edge's level * weapon attack power. | + | Deals damage equal to Edge's level * weapon attack power + a random number between 0 and 98, inclusive. All other damage modifiers |
| ==== Spells ==== | ==== Spells ==== | ||
| < | < | ||