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changelog [2019/11/08 19:55] – b0ardface | changelog [2024/07/14 02:13] (current) – [v4.6.0 (July 12 2024)] wylem | ||
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====== Free Enterprise Changelog ====== | ====== Free Enterprise Changelog ====== | ||
+ | |||
+ | ==== v4.6.0 (July 12 2024) ==== | ||
+ | * Added '' | ||
+ | * Renamed '' | ||
+ | * Flash FX now default to disabled. | ||
+ | * Item price changes: | ||
+ | * Cursed Ring: 35000 -> 66000 | ||
+ | * Life potion: 150 -> 600 | ||
+ | * Cure2 potion: 400 -> 300 | ||
+ | * Long Katana: 11000 -> 22000 | ||
+ | * Ninja Sword: 66000 -> 44000 | ||
+ | * Murasame: 93000 -> 66000 | ||
+ | * Masamune: 106000 -> 88000 | ||
+ | * Full Moon: 12000 -> 24000 | ||
+ | * Cat Claw: 30000 -> 10000 | ||
+ | * Mute Dagger: 10000 -> 15000 | ||
+ | * Assassin Dagger: 16000 -> 20000 | ||
+ | * Samurai Helm: 20000 -> 15000 | ||
+ | * Dragoon Helm: 30000 -> 20000 | ||
+ | * Headband: 6000 -> 10000 | ||
+ | * Bandanna: 9000 -> 12000 | ||
+ | * Fire Armor: 30000 -> 15000 | ||
+ | * Ice Armor: 35000 -> 18000 | ||
+ | * Diamond Armor: 40000 -> 20000 | ||
+ | * Samurai Armor: 40000 -> 20000 | ||
+ | * Dragoon Armor: 50000 -> 30000 | ||
+ | * Karate Gi: 4000 -> 7000 | ||
+ | * Black Belt: 14000 -> 20000 | ||
+ | * Bahamut orb: 85000 -> 60000 | ||
+ | * Item tier changes: | ||
+ | * Cat Claw: 5 -> 4 | ||
+ | * Bahamut orb: 7 -> 6 | ||
+ | * Updated treasure curves: | ||
+ | * '' | ||
+ | * Mist Cave and Waterfall/ | ||
+ | * Upper Bab-il (after fall): 0/ | ||
+ | * Adjustments for t6-8 rewards from MIABs | ||
+ | * '' | ||
+ | * Tower of Zot: 30/15/5 -> 30/20/0 | ||
+ | * Eblan Castle: 30/30/10 -> 35/35/0 | ||
+ | * Cave Eblan: 25/10/5 -> 25/15/0 | ||
+ | * Lower Bab-il: 13/10/2 -> 13/12/0 | ||
+ | * Upper Bab-il: 15/10/5 -> 15/15/0 | ||
+ | * Cave of Summons: 35/10/5 -> 35/15/0 | ||
+ | * Sylvan Cave: 30/25/10 -> 30/35/0 | ||
+ | * Giant of Bab-il: 30/25/15 -> 35/35/0 | ||
+ | * Lunar Path: 40/10/10 -> 40/20/0 | ||
+ | * Fixed an issue where DkMatter could replace the Pass in chests. | ||
+ | * Fixed an issue where MIAB rewards would be duplicated in other chests with '' | ||
+ | * Fixed an issue where '' | ||
+ | * Updated Z sprites and harp songs. | ||
+ | * Updated text in hall of fame/ | ||
+ | |||
+ | ==== v4.5.0 (March 6 2022) ==== | ||
+ | * Added '' | ||
+ | * Removed the '' | ||
+ | * When Rydia grows up, the five summons she receives are now randomized by default. This behavior can be reverted using '' | ||
+ | * Added '' | ||
+ | * Added '' | ||
+ | * '' | ||
+ | * The summon and moon boss quests are weighted to balance their frequency rate against the other quests. | ||
+ | * Increased number of random objectives allowed to 8. | ||
+ | * Added '' | ||
+ | * Added '' | ||
+ | * Altered '' | ||
+ | * Expanded '' | ||
+ | * Added '' | ||
+ | * '' | ||
+ | * Renamed '' | ||
+ | * Added '' | ||
+ | * Removed objectives list from opening cutscene. | ||
+ | * As a result, the opening cutscene will not play unless there is a wacky challenge to introduce. | ||
+ | * Added the Libra starter kit, which contains 50 Bestiaries. | ||
+ | * This is intended to assist new players, as Bestiary allows you to perform Peep actions against bosses (excluding Zeromus). | ||
+ | * Added the Green Names starter kit, which is just four items selected by the FE green names without any particular coordination. | ||
+ | * Fixed availability of Artemis Bow/Arrows in the archer kit according to their updated tiers. | ||
+ | * Altered the escape from the Baron Castle trap room cutscene. | ||
+ | * Disabled the tint visual glitch when casting Warp or Exit in the Mist Cave (adapted from code by cassidymoen). | ||
+ | * Updates to Mysidian Legend, end credits, and other text. | ||
+ | * New Z sprites and harp songs. | ||
+ | |||
+ | ==== v4.4.2 (October 13 2021) ==== | ||
+ | * In " | ||
+ | * In "Three Point System", | ||
+ | * Fixed an issue when trying to generate a seed with " | ||
+ | * Fixed an issue with '' | ||
+ | * With this combination and '' | ||
+ | * Dialogue and end credits update. | ||
+ | * New harp songs. | ||
+ | |||
+ | ==== v4.4.1 (August 11 2021) ==== | ||
+ | * Fixed Rydia' | ||
+ | * Fixed an issue where an extra random tier 6+ item would be added to the key item reward pool when using '' | ||
+ | |||
+ | ==== v4.4.0 (August 3 2021) ==== | ||
+ | * Added various '' | ||
+ | * Added '' | ||
+ | * Altered the pool of '' | ||
+ | * Dangerous attacks are still included in the pool if '' | ||
+ | * Add an eighth item rarity tier. | ||
+ | * '' | ||
+ | * Item price updates: | ||
+ | * Thunder Claw increased to 5000 GP. | ||
+ | * Drain Spear increased to 12000 GP. | ||
+ | * Shuriken decreased to 5000 GP. | ||
+ | * Ninja Star decreased to 10000 GP. | ||
+ | * Gaea Robe increased to 2000 GP. | ||
+ | * Silver Ring increased to 2000 GP. | ||
+ | * Cursed Ring increased to 35000 GP. | ||
+ | * Heroine Armor decreased to 40000 GP. | ||
+ | * Item tier updates: | ||
+ | * Thunder Claw raised to tier 3. | ||
+ | * Artemis Bow lowered to tier 6. | ||
+ | * Artemis Arrows raised to tier 7. | ||
+ | * MoonVeil raised to tier 7. | ||
+ | * Levia summon lowered to tier 5. | ||
+ | * Excalibur, Crystal Sword and Adamant Armor raised to tier 8. | ||
+ | * Updated '' | ||
+ | * There are now separate curves for quest rewards: | ||
+ | * Ungated quests: | ||
+ | * Gated quests: | ||
+ | * Moon quests: | ||
+ | * Trapped chest curves: | ||
+ | * Tower of Zot: 0/ | ||
+ | * Eblan: | ||
+ | * Cave Eblan: | ||
+ | * Lower Bab-il: | ||
+ | * Upper Bab-il: | ||
+ | * Cave of Summons: | ||
+ | * Sylvan Cave: | ||
+ | * Giant of Bab-il: | ||
+ | * Lunar Path: 0/ | ||
+ | * Lunar Subterrane: | ||
+ | * Untrapped chest curves: | ||
+ | * Toroia Treasury: | ||
+ | * Added objective descriptions to the embedded metadata doc. | ||
+ | * Fixed a bug where the Off command would keep the covered character covered. | ||
+ | * Added Z sprites and harp songs. | ||
+ | |||
+ | ==== v4.3.1 (April 5 2021) ==== | ||
+ | * Added the ability to select a specific wacky challenge, through additional '' | ||
+ | * Removed the " | ||
+ | * In " | ||
+ | * In " | ||
+ | * In "The Tellah Maneuver", | ||
+ | * In " | ||
+ | * In " | ||
+ | * Fixed an issue where '' | ||
+ | |||
+ | ==== v4.3.0 (April 1 2021) ==== | ||
+ | * Added the April Fools 2021 flag ('' | ||
+ | |||
+ | ==== v4.2.1 (March 15 2021) ==== | ||
+ | * Fixed a bug where you may not receive the full contents of your starter kits. | ||
+ | |||
+ | ==== v4.2.0 (March 6 2021) ==== | ||
+ | * Added " | ||
+ | * Moved the hidden test settings into the metaconfigurations section. | ||
+ | * Added " | ||
+ | * This will also hide the number of objectives required for objective completion. | ||
+ | * When enabled, Rosa's mom will hint at all theoretically possible key item locations, even if the (hidden) flags would exclude some of them, in order to conceal which K flags are enabled. | ||
+ | * Added '' | ||
+ | * Due to length limitations, | ||
+ | * Weapons that cast spells on attack have been changed to cast those spells when used as an item. | ||
+ | * Since they do not have FF4Advance-exclusive gear options, Tellah may equip the Asura Rod and Nirvana Staff, and FuSoYa may equip the Seraphim staff and Triton' | ||
+ | * The Fiery Hammer is fire-elemental as intended, instead of ice-elemental as bugged in FF4GBA. | ||
+ | * Added '' | ||
+ | * Revised and added a variety of new starter kit options, and allow up to three simultaneous starter kits. | ||
+ | * Added options to generate spoilers with only a subset of information included. | ||
+ | * Added '' | ||
+ | * Added '' | ||
+ | * '' | ||
+ | * Added '' | ||
+ | * Added '' | ||
+ | * Added '' | ||
+ | * Added '' | ||
+ | * As a side effect of this fix, adult Rydia now has different starting gear than child Rydia, with or without this flag. | ||
+ | * Added '' | ||
+ | * The intent of this extra exit was to prevent players getting stuck inside the Giant; when removing it, take care to make use of your extra save slots to avoid getting trapped. | ||
+ | * After completing the giant, the exit will be restored. | ||
+ | * Added '' | ||
+ | * Non-chest treasures now display an " | ||
+ | * Added an in-game list of tournament champions, accessed by speaking to the Mysidian Elder. | ||
+ | * The pregame text now displays the reward for completing objectives (to assist hidden flags seeds). | ||
+ | * Item tier and price changes: | ||
+ | * Medusa Arrows raised to tier 3 and 1250 GP. | ||
+ | * Assassin Dagger price increased to 16000 GP. | ||
+ | * Fixed the bug where Dark Knight Cecil appears incorrectly as the party sprite after loading a game. | ||
+ | * Fixed a bug where combinations of C flags with '' | ||
+ | * Fixed a crash from summoning Bahamut with '' | ||
+ | * Various ASM bugfixes (special thanks to Wylem for finding these!) | ||
+ | * Dialogue and end credits updates. | ||
+ | * Added Z sprites and harp songs. | ||
+ | |||
+ | ==== v4.1.0 (June 29 2020) ==== | ||
+ | * Added support for partial objective completion. Setting '' | ||
+ | * Added '' | ||
+ | * Objectives are now displayed on the pregame menu, before the flags. | ||
+ | * Re-divided the EXP flags so that each EXP augment can be individually disabled. | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * The harp song can now be accessed from the harp in Edward' | ||
+ | * Removed the info text box from save points. | ||
+ | * Updates to item tiers and prices: | ||
+ | * White Spear: tier 7 -> tier 6 | ||
+ | * Poison Axe: 65000 GP -> 25000 GP | ||
+ | * Rune Axe: 90000 GP -> 45000 GP | ||
+ | * Earth Hammer: 23000 GP -> 30000 GP | ||
+ | * Heroine Robe: tier 6 -> tier 5 | ||
+ | * Cursed Ring: 8000 GP -> 25000 GP | ||
+ | * Elixir: 100000 GP -> 30000 GP | ||
+ | * Sylph: 20000 GP -> 30000 GP | ||
+ | * Odin: tier 5 -> tier 4 | ||
+ | * Leviatan: 35000 GP -> 40000 GP | ||
+ | * Bahamut: 50000 GP -> 85000 GP | ||
+ | * Updates to trapped chest distributions in '' | ||
+ | * Eblan castle trapped chests: | ||
+ | * Old: 0/ | ||
+ | * New: 0/ | ||
+ | * Cave Eblan trapped chests: | ||
+ | * Old: 0/ | ||
+ | * New: 0/ | ||
+ | * Lower Bab-il trapped chests: | ||
+ | * Old: 0/ | ||
+ | * New: 0/ | ||
+ | * Giant of Bab-il trapped chests: | ||
+ | * Old: 0/ | ||
+ | * New: 0/ | ||
+ | * The patching site now caches your previously-uploaded ROM data for convenience. | ||
+ | * Fixed Black Shirt to give +5 WIS instead of WIL, and upgraded it to tier 5. | ||
+ | * Fixed Sylph/Odin MP bug. | ||
+ | * Also added '' | ||
+ | * Fixed the bug where text boxes with fanfares attached could sometimes appear blank. | ||
+ | * Fixes for '' | ||
+ | * You can't use B to jump in battle if your character' | ||
+ | * The glitched door beyond the upper Bab-il crystal room is now just a return door. | ||
+ | * If you trigger the Earth Crystal trade after the Zot hostage rescue, the north door now remains unlocked. | ||
+ | * If you liberate Baron Castle before unlocking the Sewer, the Sewer door remains locked. | ||
+ | * Added access to the post-Zeromus bonus room. | ||
+ | * Fixed Rydia' | ||
+ | * Fixed a bug where combining '' | ||
+ | * Fixed Puppets incorrectly dropping Exits instead of Illusions. | ||
+ | * Fixed '' | ||
+ | * Fixed a bug where only the first living Paladin Cecil in party order could trigger the " | ||
+ | * Added 14 Z sprites. | ||
+ | |||
+ | ==== v4.0.1 (April 1 2020) ==== | ||
+ | * Fixed build break when combining '' | ||
+ | * Fixed erroneous calculation of tier 7 item probability in '' | ||
+ | * Fixed '' | ||
+ | * Under-the-hood changes to binary flag encoding; please be alert for odd behavior with flag strings. | ||
+ | * Added the April Fools 2020 flag. | ||
+ | |||
+ | ==== v4.0.0 (January 2 2020) ==== | ||
+ | * Changed version number formats. | ||
+ | * Moved most documentation to the Free Enterprise Wiki. | ||
+ | * Overhauled flag system. Summary of major changes for previous users: | ||
+ | * The old J flag is removed, its functionality reconfigured as follows: | ||
+ | * J-items are enabled by default; their availability is controlled now by '' | ||
+ | * J-spells and J-abilities are now controlled by '' | ||
+ | * The following behaviors are now enabled by default: | ||
+ | * Character rescue (disable with '' | ||
+ | * Treasure junk -> GP conversion (disable with '' | ||
+ | * Fusoya challenge (disable with '' | ||
+ | * Old Ef flag (disable with '' | ||
+ | * All experience boosts (disable with '' | ||
+ | * Agility agnostic (disable with '' | ||
+ | * Random Hobs spell (disable with '' | ||
+ | * Trapped chest relocation (disable with '' | ||
+ | * Fab palettes (disable with '' | ||
+ | * Random Z sprite (disable with '' | ||
+ | * Random Package sprite (can't disable) | ||
+ | * Added the Objectives system, which replaces and greatly extends the old Variants. | ||
+ | * Added the new Dark Matter Hunt mode (accessed within the objectives system). | ||
+ | * Overhauled treasure randomizations. | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * Overhauled shop randomizations. | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * Added '' | ||
+ | * Expanded the '' | ||
+ | * Added '' | ||
+ | * Added '' | ||
+ | * The extra-extra low-level EXP boost for party members 10 levels below median has been removed; party members 5 levels below median receive the same boost as before. | ||
+ | * Added optional spoiler logs. | ||
+ | * Added '' | ||
+ | * Added '' | ||
+ | * Empty treasure chests now begin pre-opened, and do not count towards endgame stats. | ||
+ | * Added starter kits, which allow you begin the game with some extra items. | ||
+ | * Fixed drop table edits, which apparently were never working right before this. Oops. | ||
+ | * Enemies use J-version drop tables by default. Added '' | ||
+ | * Added '' | ||
+ | * Updated NPC dialogue to reflect other changes. | ||
+ | * Additional character palettes. | ||
+ | * Additional Z sprites. | ||
==== v0.3.8 (June 3 2019) ==== | ==== v0.3.8 (June 3 2019) ==== |