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| boss_weaknesses [2026/03/20 21:18] – Consistency wylem | boss_weaknesses [2026/03/22 02:48] (current) – Elements Milon Z can still be hit by White, since its special algorithm bypasses the Holy absorb. scythemarshall | ||
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| ====== Boss Weaknesses and Resistances ====== | ====== Boss Weaknesses and Resistances ====== | ||
| - | A) Please be advised that only *one* Element can be hit at once; however, you can combine Racial and Elemental weaknesses (1x each). This can result in multipliers up to 16x (Rubi form of Elements for example - Mage Racial (4x) * Ice Weakness (4x) = 16x) | + | A) Please be advised that only *one* Element can be hit at once; however, you can combine Racial and Elemental weaknesses (1x each). This can result in multipliers up to 16x (Rubi form of Elements for example - Mage Racial (4x) * Ice Weakness (4x) = 16x).((Note that this applies to Elemental resistances as well. Against Elements Rubi, Mute Arrows hit his Mage Racial (4x) weakness, but also his Air resistance (1/2x), resulting in only 2x damage.)) |
| B) For physical damage, weaknesses overrides resistance. e.g., if you have a Fire Claw and a Ice Claw equipped and attack Rubicant, you will still deal 4x damage. | B) For physical damage, weaknesses overrides resistance. e.g., if you have a Fire Claw and a Ice Claw equipped and attack Rubicant, you will still deal 4x damage. | ||
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| D) If an enemy does not have the boss bit, it is vulnerable to Stop and Weak. | D) If an enemy does not have the boss bit, it is vulnerable to Stop and Weak. | ||
| - | ^ Boss ^ Absorbs ^ 1/2 Damage ^ 2x Damage ^ 4x Damage ^ Race (4x) ^ Status Effects((Monsters are vulnerability | + | ^ Boss ^ Absorbs ^ 1/2 Damage ^ 2x Damage ^ 4x Damage ^ Race (4x) ^ Status Effects((Monsters are vulnerable |
| | **[[d.mist|D.Mist]]** | Holy magic | Holy weapons | | | | | | | | **[[d.mist|D.Mist]]** | Holy magic | Holy weapons | | | | | | | ||
| | **[[officer|Officer]]** / **[[soldier|Soldier]]** | | | | | | All | No boss bit; Officer flees if all soldiers are dead | | | **[[officer|Officer]]** / **[[soldier|Soldier]]** | | | | | | All | No boss bit; Officer flees if all soldiers are dead | | ||
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| | **[[dark_imp|Dark Imps]]** | | | | | | All | No boss bit | | | **[[dark_imp|Dark Imps]]** | | | | | | All | No boss bit | | ||
| | **[[k.eblan|K.Eblan]] / [[q.eblan|Q.Eblan]]** | | | | | | | Both die after K.Eblan casts Fire2 3 times((Unless '' | | **[[k.eblan|K.Eblan]] / [[q.eblan|Q.Eblan]]** | | | | | | | Both die after K.Eblan casts Fire2 3 times((Unless '' | ||
| - | | **[[rubicant|Rubicant]]** //(battle start)// | Fire magic | Fire weapons | | | | | Does not start with any Ice weakness | | + | | **[[rubicant|Rubicant]]** //(battle start)// | Fire magic | Fire weapons, Drain weapons | | | | | Does not start with any Ice weakness | |
| - | | **[[rubicant|Rubicant]]** //(cloak open)// | | | Ice weapons | + | | **[[rubicant|Rubicant]]** //(cloak open)// | | | | Ice | | | Loses Fire resistance | |
| - | | **[[rubicant|Rubicant]]** //(cloak closed)// | Ice magic | | Ice weapons | | | | | | + | | **[[rubicant|Rubicant]]** //(cloak closed)// | Ice magic | | Drain weapons | Ice weapons |
| | **[[odin|Odin]]** | | | | Lightning | | | Dies if hit with lightning magic when sword is raised the third time((This vulnerability ends when his Odin attack is queued)) | | | **[[odin|Odin]]** | | | | Lightning | | | Dies if hit with lightning magic when sword is raised the third time((This vulnerability ends when his Odin attack is queued)) | | ||
| | **[[leviatan|Leviatan]]** | | | Lightning | | | | | | **[[leviatan|Leviatan]]** | | | Lightning | | | | | ||
| | **[[asura|Asura]]** | | | | | Mage | | | | | **[[asura|Asura]]** | | | | | Mage | | | | ||
| - | | **[[elements_milon_rubi|Elements]]** //(Milon)// | Darkness, Ice, Lightning, Holy, Air magic | Weapons with those elements | | Fire | Undead((Undead monsters take damage from healing spells and items (except for Elixirs) )) | | None of these are set until it takes its first action | | + | | **[[elements_milon_rubi|Elements]]** //(Milon)// | Darkness, Ice, Lightning, Holy, Air magic | Weapons with those elements | | Fire | Undead((Undead monsters take damage from healing spells and items (except for Elixirs) )) | | None of these are set until it takes its first action; the White spell hits for normal (1x) damage |
| | **[[elements_milon_rubi|Elements]]** // | | **[[elements_milon_rubi|Elements]]** // | ||
| | **[[elements_kainazzo_val|Elements]]** // | | **[[elements_kainazzo_val|Elements]]** // | ||
| - | | **[[elements_kainazzo_val|Elements]]** // | + | | **[[elements_kainazzo_val|Elements]]** // |
| | **[[cpu|CPU]]** | | | | | | | | | | **[[cpu|CPU]]** | | | | | | | | | ||
| | **[[pale_dim|Pale Dim]]** | Fire, Ice, Lightning magic | Weapons with those elements | | | Dragon | | | | | **[[pale_dim|Pale Dim]]** | Fire, Ice, Lightning magic | Weapons with those elements | | | Dragon | | | | ||