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zeromus_script [2021/09/02 20:59] – [Note on Chains] wylemzeromus_script [2023/12/26 20:45] (current) – external edit A User Not Logged in
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 | Any other magic | Nuke | Set magic power to 4 multipliers | | Any other magic | Nuke | Set magic power to 4 multipliers |
  
-If, at any point during this phase, Zeromus takes direct damage (or mp drain), and he's taken 45000 damage or more, he refills his HP to full (61000) and begins Nuke phase on his next turn. Otherwise, this phase repeats.+If, at any point during this phase, Zeromus takes direct damage (or MP drain), and he's taken 45000 damage or more, he refills his HP to full (61000) and enters the Nuke phase. Otherwise, this phase repeats.
  
 ===== Nuke phase ===== ===== Nuke phase =====
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 | Any other magic | Nuke | Set magic power to 4 multipliers | | Any other magic | Nuke | Set magic power to 4 multipliers |
  
-If, at any point during this phase, Zeromus takes direct damage (or mp drain), and his health drops to 12000 or lower, he begins his Meteo phase on his next turn. Otherwise, this phase repeats.+If, at any point during this phase, Zeromus takes direct damage (or mp drain), and his health drops to 12000 or lower, he enters the Meteo phase. Otherwise, this phase repeats.
  
 ===== Meteo Phase ===== ===== Meteo Phase =====
zeromus_script.1630616396.txt.gz · Last modified: 2021/09/02 20:59 by wylem