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zeromus_script [2021/09/02 05:39] – i learned a thing so it goes in here now wylemzeromus_script [2023/12/26 20:45] (current) – external edit A User Not Logged in
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 | Any other magic | Nuke | Set magic power to 4 multipliers | | Any other magic | Nuke | Set magic power to 4 multipliers |
  
-If, at any point during this phase, Zeromus takes direct damage (or mp drain), and he's taken 45000 damage or more, he refills his HP to full (61000) and begins Nuke phase on his next turn. Otherwise, this phase repeats.+If, at any point during this phase, Zeromus takes direct damage (or MP drain), and he's taken 45000 damage or more, he refills his HP to full (61000) and enters the Nuke phase. Otherwise, this phase repeats.
  
 ===== Nuke phase ===== ===== Nuke phase =====
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 | Any other magic | Nuke | Set magic power to 4 multipliers | | Any other magic | Nuke | Set magic power to 4 multipliers |
  
-If, at any point during this phase, Zeromus takes direct damage (or mp drain), and his health drops to 12000 or lower, he begins his Meteo phase on his next turn. Otherwise, this phase repeats.+If, at any point during this phase, Zeromus takes direct damage (or mp drain), and his health drops to 12000 or lower, he enters the Meteo phase. Otherwise, this phase repeats.
  
 ===== Meteo Phase ===== ===== Meteo Phase =====
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 ====Note on Chains==== ====Note on Chains====
-Normally it takes one turn for an enemy to queue a command and one turn to execute it. This is what allows Big Bangs to be nerfed: Zeromus' magic power is set when the spell is queued, but can be modified by invoking a counter-Nuke before the spell is actually executed.+Normally it takes one turn for an enemy to queue a command and one turn to execute it. This is what allows Big Bangs to be nerfed: Zeromus' magic power is set when the spell is queued, but can be modified by provoking a counter-Nuke before the spell is actually executed.
  
 However, if an enemy script starts a chain, all other battle participants' timers are immediately frozen and all actions in the chain are executed in turn. This allows an enemy to act more quickly and without any possible interruption. However, if an enemy script starts a chain, all other battle participants' timers are immediately frozen and all actions in the chain are executed in turn. This allows an enemy to act more quickly and without any possible interruption.
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 ====Disrupt==== ====Disrupt====
 Target: Entire party\\ Target: Entire party\\
-Effect: Removes Wall, Barrier, Image, Float and Berserk status, as well as resetting the speed modifier to its default value.((Removing any Fast/Hermes or Slow effects on party members))+Effect: Removes Wall, Barrier, Image, Float and Berserk status, as well as resetting the target'speed modifier to its default value.((Removing any Fast/Hermes or Slow effects on party members))
  
 ====Shake==== ====Shake====
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 (Identical to Disrupt)\\ (Identical to Disrupt)\\
 Target: Entire party\\ Target: Entire party\\
-Effect: Removes Wall, Barrier, Image, Float and Berserk status, as well as resetting the speed modifier to its default value.((Removing any Fast/Hermes or Slow effects on party members))+Effect: Removes Wall, Barrier, Image, Float and Berserk status, as well as resetting the target'speed modifier to its default value.((Removing any Fast/Hermes or Slow effects on party members))
  
 ====Nuke==== ====Nuke====
zeromus_script.1630561148.txt.gz · Last modified: 2021/09/02 05:39 by wylem