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zeromus_script [2021/09/02 04:50] – [Phase Change Notes] wylem | zeromus_script [2023/12/26 20:45] (current) – external edit A User Not Logged in | ||
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^ Command queued ^ Other actions ^ | ^ Command queued ^ Other actions ^ | ||
| [[# | | [[# | ||
- | | [[#disrupt|Disrupt]] | | | + | | Disrupt | | |
| Shake | | | | Shake | | | ||
| End chain | | | | End chain | | | ||
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| Become vulnerable | | | | Become vulnerable | | | ||
| Shake | | | | Shake | | | ||
- | | Big Bang | Set spell power to 9 multipliers | + | | Big Bang | Start next phase | |
+ | |||
+ | //NOTE: The power of this first Big Bang is not explicitly set, but Zeromus' | ||
====Counters==== | ====Counters==== | ||
- | ^ Attack type ^ Counter | + | ^ Attack type ^ Reaction |
- | | Call (Summons) | Virus | Set spell power to 10 multipliers | | + | | Call (Summons) | Virus | Set magic power to 10 multipliers | |
| Holy magic | Weak | | | | Holy magic | Weak | | | ||
- | | Any other magic | Nuke | Set spell power to 4 multipliers | | + | | Any other magic | Nuke | Set magic power to 4 multipliers | |
- | This phase is immediately followed by the Virus phase. | + | Because |
=====Virus Phase===== | =====Virus Phase===== | ||
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| Nothing | | | | Nothing | | | ||
| Shake | | | | Shake | | | ||
- | | Big Bang | Set spell power to 8 multipliers | | + | | Big Bang | Set magic power to 8 multipliers | |
| Black Hole | | | | Black Hole | | | ||
| Nothing | | | | Nothing | | | ||
| Shake | | | | Shake | | | ||
- | | Big Bang | Set spell power to 9 multipliers | | + | | Big Bang | Set magic power to 9 multipliers | |
- | | Virus | Set spell power to 10 multipliers | | + | | Virus | Set magic power to 10 multipliers | |
| Black Hole | | | | Black Hole | | | ||
| Nothing | | | | Nothing | | | ||
| Shake | | | | Shake | | | ||
- | | Big Bang | Set spell power to 9 multipliers | | + | | Big Bang | Set magic power to 9 multipliers | |
| Black Hole | | | | Black Hole | | | ||
====Counters==== | ====Counters==== | ||
- | ^ Attack type ^ Counter | + | ^ Attack type ^ Reaction |
+ | | Direct damage | HP check | If HP ≤ 16000, refill to full and switch to Nuke phase | | ||
| Holy magic | Weak | | | | Holy magic | Weak | | | ||
- | | Any other magic | Nuke | Set spell power to 4 multipliers | | + | | Any other magic | Nuke | Set magic power to 4 multipliers | |
- | If, at any point during this phase, Zeromus takes direct damage (or mp drain), and he's taken 45000 damage or more, he refills his HP to full (61000) and begins | + | If, at any point during this phase, Zeromus takes direct damage (or MP drain), and he's taken 45000 damage or more, he refills his HP to full (61000) and enters the Nuke phase. Otherwise, this phase repeats. |
===== Nuke phase ===== | ===== Nuke phase ===== | ||
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| Nothing | | | | Nothing | | | ||
| Shake | | | | Shake | | | ||
- | | Big Bang | Set spell power to 8 multipliers | | + | | Big Bang | Set magic power to 8 multipliers | |
| Black Hole | | | | Black Hole | | | ||
- | | Nuke | Set spell power to 4 multipliers | | + | | Nuke | Set magic power to 4 multipliers | |
| Nothing | | | | Nothing | | | ||
| Nothing | | | | Nothing | | | ||
| Shake | | | | Shake | | | ||
- | | Big Bang | Set spell power to 9 multipliers | | + | | Big Bang | Set magic power to 9 multipliers | |
====Counters==== | ====Counters==== | ||
- | ^ Attack type ^ Counter | + | ^ Attack type ^ Reaction |
- | | Call (Summons) | Virus | Set spell power to 10 multipliers | | + | | Direct damage | HP Check | If HP ≤ 12000, switch to Meteo phase | |
+ | | Call (Summons) | Virus | Set magic power to 10 multipliers | | ||
| Holy magic | Weak | | | | Holy magic | Weak | | | ||
- | | Any other magic | Nuke | Set spell power to 4 multipliers | | + | | Any other magic | Nuke | Set magic power to 4 multipliers | |
- | If, at any point during this phase, Zeromus takes direct damage (or mp drain), and his health drops to 12000 or lower, he begins | + | If, at any point during this phase, Zeromus takes direct damage (or mp drain), and his health drops to 12000 or lower, he enters the Meteo phase. Otherwise, this phase repeats. |
===== Meteo Phase ===== | ===== Meteo Phase ===== | ||
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^ Command queued ^ Other actions ^ | ^ Command queued ^ Other actions ^ | ||
| [[# | | [[# | ||
- | | Meteo | Set spell power to 1 multiplier | | + | | Meteo | Set magic power to 1 multiplier | |
| End chain | | | | End chain | | | ||
| Nothing | | | | Nothing | | | ||
====Counters==== | ====Counters==== | ||
- | ^ Attack type ^ Counter | + | ^ Attack type ^ Reaction |
- | | Call (Summons) | Virus | Set spell power to 10 multipliers | | + | | Call (Summons) | Virus | Set magic power to 10 multipliers | |
| Holy magic | Weak | | | | Holy magic | Weak | | | ||
- | | Any other magic | Nuke | Set spell power to 4 multipliers | | + | | Any other magic | Nuke | Set magic power to 4 multipliers | |
Repeats until the fight ends. | Repeats until the fight ends. | ||
====Note on Chains==== | ====Note on Chains==== | ||
- | Normally it takes one turn for an enemy to queue a command and one turn to execute it. This is what allows Big Bangs to be nerfed: Zeromus' | + | Normally it takes one turn for an enemy to queue a command and one turn to execute it. This is what allows Big Bangs to be nerfed: Zeromus' |
However, if an enemy script starts a chain, all other battle participants' | However, if an enemy script starts a chain, all other battle participants' | ||
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Zeromus only refills his HP and moves into the Nuke phase if he takes (non-lethal) //direct damage// | Zeromus only refills his HP and moves into the Nuke phase if he takes (non-lethal) //direct damage// | ||
+ | Since the HP refill check does not activate until the first Big Bang is queued, a party with extremely high damage output can actually kill Zeromus without relying on reflected spells. However, any non-fatal direct damage after the Big Bang is queued will cause the HP refill (and transition to Nuke phase) to take place. | ||
=====Phase Change Notes===== | =====Phase Change Notes===== | ||
One way to know when Zeromus changes phases is by counting damage, but there are also visible signs of the transition. | One way to know when Zeromus changes phases is by counting damage, but there are also visible signs of the transition. | ||
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====Disrupt==== | ====Disrupt==== | ||
Target: Entire party\\ | Target: Entire party\\ | ||
- | Effect: Removes Wall, Barrier, Image, Float and Berserk status, as well as resetting the speed modifier to its default value.((Removing any Fast/Hermes or Slow effects on party members)) | + | Effect: Removes Wall, Barrier, Image, Float and Berserk status, as well as resetting the target' |
====Shake==== | ====Shake==== | ||
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(Identical to Disrupt)\\ | (Identical to Disrupt)\\ | ||
Target: Entire party\\ | Target: Entire party\\ | ||
- | Effect: Removes Wall, Barrier, Image, Float and Berserk status, as well as resetting the speed modifier to its default value.((Removing any Fast/Hermes or Slow effects on party members)) | + | Effect: Removes Wall, Barrier, Image, Float and Berserk status, as well as resetting the target' |
====Nuke==== | ====Nuke==== |