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zeromus_script [2021/09/01 23:48] – [Big Bang] wylem | zeromus_script [2023/12/26 20:45] (current) – external edit A User Not Logged in | ||
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- | ======Zeromus' | + | ======Zeromus' |
+ | Zeromus' | ||
A description of all of Zeromus' | A description of all of Zeromus' | ||
=====Pre-Transform===== | =====Pre-Transform===== | ||
====Main Script==== | ====Main Script==== | ||
- | ^ Actions | + | ^ Command queued |
- | | Disrupt, Shake | Chain[[# | + | | [[# |
+ | | Disrupt | | | ||
+ | | Shake | | | ||
+ | | End chain | | | ||
+ | |||
+ | This repeats until the Crystal is used. | ||
After the Crystal is used, Zeromus' | After the Crystal is used, Zeromus' | ||
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=====Initial Phase===== | =====Initial Phase===== | ||
====Main Script==== | ====Main Script==== | ||
- | ^ Actions | + | ^ Command queued |
| Become vulnerable | | | | Become vulnerable | | | ||
| Shake | | | | Shake | | | ||
- | | Big Bang | 9 multipliers | + | | Big Bang | Start next phase | |
+ | |||
+ | //NOTE: The power of this first Big Bang is not explicitly set, but Zeromus' | ||
====Counters==== | ====Counters==== | ||
- | ^ Attack | + | ^ Attack |
- | | Call (Summons) | Virus | 10 multipliers | | + | | Call (Summons) | Virus | Set magic power to 10 multipliers | |
| Holy magic | Weak | | | | Holy magic | Weak | | | ||
- | | Any other magic | Nuke | 4 multipliers | | + | | Any other magic | Nuke | Set magic power to 4 multipliers | |
- | This phase is immediately followed by the Virus phase. | + | Because |
=====Virus Phase===== | =====Virus Phase===== | ||
====Main Script==== | ====Main Script==== | ||
- | ^ Actions | + | ^ Command queued |
| Nothing | | | | Nothing | | | ||
| Shake | | | | Shake | | | ||
- | | Big Bang | 8 multipliers | | + | | Big Bang | Set magic power to 8 multipliers | |
| Black Hole | | | | Black Hole | | | ||
| Nothing | | | | Nothing | | | ||
| Shake | | | | Shake | | | ||
- | | Big Bang | 9 multipliers | | + | | Big Bang | Set magic power to 9 multipliers | |
- | | Virus | 10 multipliers | | + | | Virus | Set magic power to 10 multipliers | |
| Black Hole | | | | Black Hole | | | ||
| Nothing | | | | Nothing | | | ||
| Shake | | | | Shake | | | ||
- | | Big Bang | 9 multipliers | | + | | Big Bang | Set magic power to 9 multipliers | |
| Black Hole | | | | Black Hole | | | ||
====Counters==== | ====Counters==== | ||
- | ^ Attack | + | ^ Attack |
+ | | Direct damage | HP check | If HP ≤ 16000, refill to full and switch to Nuke phase | | ||
| Holy magic | Weak | | | | Holy magic | Weak | | | ||
- | | Any other magic | Nuke | 4 multipliers | | + | | Any other magic | Nuke | Set magic power to 4 multipliers | |
- | If, at any point during this phase, Zeromus takes direct damage (or mp drain), and he's taken 45000 damage or more, he refills his HP to full (61000) and begins | + | If, at any point during this phase, Zeromus takes direct damage (or MP drain), and he's taken 45000 damage or more, he refills his HP to full (61000) and enters the Nuke phase. Otherwise, this phase repeats. |
===== Nuke phase ===== | ===== Nuke phase ===== | ||
====Main Script==== | ====Main Script==== | ||
- | ^ Actions | + | ^ Command queued |
| Nothing | | | | Nothing | | | ||
| Shake | | | | Shake | | | ||
- | | Big Bang | 8 multipliers | | + | | Big Bang | Set magic power to 8 multipliers | |
| Black Hole | | | | Black Hole | | | ||
- | | Nuke | 4 multipliers | | + | | Nuke | Set magic power to 4 multipliers | |
| Nothing | | | | Nothing | | | ||
| Nothing | | | | Nothing | | | ||
| Shake | | | | Shake | | | ||
- | | Big Bang | 9 multipliers | | + | | Big Bang | Set magic power to 9 multipliers | |
====Counters==== | ====Counters==== | ||
- | ^ Attack | + | ^ Attack |
- | | Call (Summons) | Virus | 10 multipliers | | + | | Direct damage | HP Check | If HP ≤ 12000, switch to Meteo phase | |
+ | | Call (Summons) | Virus | Set magic power to 10 multipliers | | ||
| Holy magic | Weak | | | | Holy magic | Weak | | | ||
- | | Any other magic | Nuke | 4 multipliers | | + | | Any other magic | Nuke | Set magic power to 4 multipliers | |
- | If, at any point during this phase, Zeromus takes direct damage (or mp drain), and his health drops to 12000 or lower, he begins | + | If, at any point during this phase, Zeromus takes direct damage (or mp drain), and his health drops to 12000 or lower, he enters the Meteo phase. Otherwise, this phase repeats. |
===== Meteo Phase ===== | ===== Meteo Phase ===== | ||
====Main Script==== | ====Main Script==== | ||
- | ^ Actions | + | ^ Command queued |
- | | Meteo | 1 multiplier; Chain[[# | + | | [[# |
+ | | Meteo | Set magic power to 1 multiplier | | ||
+ | | End chain | | | ||
| Nothing | | | | Nothing | | | ||
====Counters==== | ====Counters==== | ||
- | ^ Attack | + | ^ Attack |
- | | Call (Summons) | Virus | 10 multipliers | | + | | Call (Summons) | Virus | Set magic power to 10 multipliers | |
| Holy magic | Weak | | | | Holy magic | Weak | | | ||
- | | Any other magic | Nuke | 4 multipliers | | + | | Any other magic | Nuke | Set magic power to 4 multipliers | |
Repeats until the fight ends. | Repeats until the fight ends. | ||
====Note on Chains==== | ====Note on Chains==== | ||
- | When an enemy starts a chain, all actions in the chain are executed | + | Normally it takes one turn for an enemy to queue a command and one turn to execute it. This is what allows Big Bangs to be nerfed: Zeromus' |
+ | |||
+ | However, if an enemy script | ||
This also means Meteo' | This also means Meteo' | ||
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Subsequent Big Bangs can only be nerfed after Zeromus has queued the spell, which makes the timing extremely tight. Due to the number of factors that go into this timing, it is beyond the scope of this article. | Subsequent Big Bangs can only be nerfed after Zeromus has queued the spell, which makes the timing extremely tight. Due to the number of factors that go into this timing, it is beyond the scope of this article. | ||
- | =====Notes===== | + | =====What triggers a counter===== |
- | Be aware of the current phase' | + | Any direct-cast |
- | It's also worth noting | + | //NOTE: Keep in mind that Holy magic (White/ |
+ | |||
+ | ====Spells and items that don't trigger a counter==== | ||
+ | Any spell that checks the boss bit will not affect Zeromus in any way. This includes the items HrGlass, MuteBell, Coffin, Bestiary, DietFood and Life Potions. | ||
+ | |||
+ | ====Spells and items that have bad side effects==== | ||
+ | Heal potions and the Heal spell will trigger a counter-Nuke, | ||
+ | |||
+ | =====What triggers a phase change===== | ||
+ | Anything | ||
+ | |||
+ | // | ||
======HP Refill====== | ======HP Refill====== | ||
=====Refill Skipping===== | =====Refill Skipping===== | ||
- | Zeromus only refills his HP and moves into the Nuke phase if he takes (non-lethal) //direct damage// | + | Zeromus only refills his HP and moves into the Nuke phase if he takes (non-lethal) //direct damage// |
+ | Since the HP refill check does not activate until the first Big Bang is queued, a party with extremely high damage output can actually kill Zeromus without relying on reflected spells. However, any non-fatal direct damage after the Big Bang is queued will cause the HP refill (and transition to Nuke phase) to take place. | ||
=====Phase Change Notes===== | =====Phase Change Notes===== | ||
One way to know when Zeromus changes phases is by counting damage, but there are also visible signs of the transition. | One way to know when Zeromus changes phases is by counting damage, but there are also visible signs of the transition. | ||
When direct damage tips Zeromus into the Nuke or Meteo phases, it does so by triggering a counter script that is similar to a normal "Do nothing" | When direct damage tips Zeromus into the Nuke or Meteo phases, it does so by triggering a counter script that is similar to a normal "Do nothing" | ||
+ | |||
+ | If a direct damage spell does not incur a counter, that also means the spell itself pushed Zeromus into the next phase. | ||
A "fake shake", | A "fake shake", | ||
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====Disrupt==== | ====Disrupt==== | ||
Target: Entire party\\ | Target: Entire party\\ | ||
- | Effect: Removes Wall, Barrier, Image, Float and Berserk status, as well as resetting the speed modifier to its default value.((Removing any Fast/Hermes or Slow effects on party members)) | + | Effect: Removes Wall, Barrier, Image, Float and Berserk status, as well as resetting the target' |
====Shake==== | ====Shake==== | ||
- | Effect: Very scary. Does nothing | + | Effect: Very scary. Does nothing. |
====Big Bang==== | ====Big Bang==== | ||
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(Identical to Disrupt)\\ | (Identical to Disrupt)\\ | ||
Target: Entire party\\ | Target: Entire party\\ | ||
- | Effect: Removes Wall, Barrier, Image, Float and Berserk status, as well as resetting the speed modifier to its default value.((Removing any Fast/Hermes or Slow effects on party members)) | + | Effect: Removes Wall, Barrier, Image, Float and Berserk status, as well as resetting the target' |
====Nuke==== | ====Nuke==== | ||
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Target: Entire party (split damage)\\ | Target: Entire party (split damage)\\ | ||
Multipliers: | Multipliers: | ||
- | Effect: 128-192 non-elemental damage per multiplier, divided by the number of targets (or possibly always | + | Effect: 128-192 non-elemental damage per multiplier, divided by the number of targets.((NOTE: If there is only one target, the damage still appears to be split)) |
====Meteo==== | ====Meteo==== |