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wacky_spoiled [2021/05/01 23:16] – [Kleptomania] antidalewacky_spoiled [2023/12/26 20:45] (current) – external edit A User Not Logged in
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 ===== Afflicted ===== ===== Afflicted =====
   * At the start of each battle, each party member receives a random status ailment.   * At the start of each battle, each party member receives a random status ailment.
-  * Status ailments are removed at the end of each battle.+    * The possible ailments are: Poison, Blind, Mute, Mini, Piggy, Toad, 1/3rd Petrify, 2/3rds Petrify, Berserk, Charm, Float, Curse, Blink (1 or 2), Barrier, and Wall. 
 +  * Status ailments are removed at the end of each battle (except Float).
   * Heal potions are unavailable in shops and characters do not learn the Heal spell.   * Heal potions are unavailable in shops and characters do not learn the Heal spell.
  
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   * All characters auto-cover.   * All characters auto-cover.
   * Cover priority is first living member in party order.   * Cover priority is first living member in party order.
 +  * Characters will auto-cover regardless of whether the target of the attack is HP-critical.
  
 ===== Enemy Unknown ===== ===== Enemy Unknown =====
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 ===== Final Fantasy 4: The Musical ===== ===== Final Fantasy 4: The Musical =====
-  * All Fight commands replaced with Sing+  * All Fight commands are replaced with Sing (except Edward, who just loses Fight). 
 +  * A harp is not required to use Sing.
  
 ===== Fist Fight ===== ===== Fist Fight =====
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 ===== Forward is the New Back ===== ===== Forward is the New Back =====
-  * All encounters are changed to back attacksexcept for ordeals 2 +  * All encounters are changed to back attacks (except for the second boss of Mt. Ordeals). 
-  * All walking sprites are reversed+    * For safety, the Zeromus, Golbez, and Wyvern fights use normal ATB initialization, although they are still back attacks in terms of visuals and formation. 
 +  * All walking sprites are reversed.
  
 ===== Friendly Fire ===== ===== Friendly Fire =====
   * Fire elemental damage always heals.   * Fire elemental damage always heals.
   * Characters do not learn Cure spells.   * Characters do not learn Cure spells.
-  * Fireplaces are healing pots.+  * Fireplaces are healing pots, restoring HP and status.
  
 ===== The Floor is Made of Lava ===== ===== The Floor is Made of Lava =====
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   * All NPCs move at maximum speed.   * All NPCs move at maximum speed.
   * All non-invisible NPCs walk, including those normally stationary.   * All non-invisible NPCs walk, including those normally stationary.
 +    * NPCs that become visible do not start walking when they become visible (but will start walking if you leave the area and come back, assuming they now default to being visible).
  
 ===== Holy Onomatopoeia, Batman! ===== ===== Holy Onomatopoeia, Batman! =====
   * Damage numbers in battle are replaced with onomatopoeias (eg. "BAM!")   * Damage numbers in battle are replaced with onomatopoeias (eg. "BAM!")
 +  * Count status numbers are alternating pairs of "AA" and "!!".
  
 ===== Imaginary Numbers ===== ===== Imaginary Numbers =====
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 ===== Is This Even Randomized? ===== ===== Is This Even Randomized? =====
   * Normal damage calculations in battle are rounded to the nearest value among the following: 100, 500, 1000, 2000, 5000   * Normal damage calculations in battle are rounded to the nearest value among the following: 100, 500, 1000, 2000, 5000
 +    * For chained attacks like Dark Elf's Fire-2/Lit-2/Ice-2 combo, the individual attacks are rounded, then added together without rounding again.
   * Damage calculations based on max HP/current HP/etc. are unaffected.   * Damage calculations based on max HP/current HP/etc. are unaffected.
  
 ===== Kleptomania ===== ===== Kleptomania =====
-  * Weapons and armor are not available in shops or treasures.+  * Weapons and armor are not available in treasures
 +  * Weapons and armor in shops are limited to tier 1.
   * Every character has Sneak.   * Every character has Sneak.
 +    * If ''j-abilities'' are enabled, this replaces Twin, Bear, Pray, Regen, and Child Rydia's White abilities.
   * Every enemy gives a weapon or armor when stolen from.   * Every enemy gives a weapon or armor when stolen from.
-  Success rate of Sneak improved+    The items awarded are independent of the normal drop tables
-  Steal tables are randomized for each seed+    The items awarded are randomized for each seed
 +    * Enemies of the same type will award the same item. 
 +    * Item quality is loosely correlated to the enemy's vanilla level. 
 +  * Success rate of Sneak improved (by adding 25% to the success rate). 
 +  * NOTE: The [[Sneak glitch]] is not fixed, and makes this wacky considerably wackier.
  
 ===== Men Are Pigs ===== ===== Men Are Pigs =====
   * All male characters are permanently Piggy.   * All male characters are permanently Piggy.
  
-===== Mispelled =====+===== Misspelled =====
   * All spells have the effect of other spells. (eg. Rosa will still start with a "Cure1" that costs 3 MP, but it may in fact be Meteo.)   * All spells have the effect of other spells. (eg. Rosa will still start with a "Cure1" that costs 3 MP, but it may in fact be Meteo.)
 +  * Enemies that use spells will use the equivalent-effect spells, not the same-name spells. (eg. if "Meteo" has the effect of Lit-1, then Milon's counterattacks will be "Meteo" -> Lit-1.)
  
 ===== A Much Bigger Magnet ===== ===== A Much Bigger Magnet =====
-  * Magnetic field effect applies to all battles until Twinharp breaks the spell.+  * Magnetic field effect applies to all battles until TwinHarp breaks the spell.
  
 ===== Mystery Juice ===== ===== Mystery Juice =====
-  * All consumable items cost 1000 GP and are randomly assigned generic names +  * All consumable items cost 1000 GP and are randomly assigned generic names ("Milky", "Juicy", etc)
-  ("Milky", "Juicy", etc).+  * Juice names are different for each seed. 
 +  * Item description boxes for juices will only display "????".
  
 ===== Neat Freak ===== ===== Neat Freak =====
   * There are 23 copies of "Sort" in the inventory.   * There are 23 copies of "Sort" in the inventory.
 +    * If, due to other flags, the player's starting inventory takes more than 24 slots, only the remaining empty slots will be filled with Sort.
  
 ===== Night Mode ===== ===== Night Mode =====
   * Overworld shops are closed (except Baron weapon/armor and Toroia cafe item).   * Overworld shops are closed (except Baron weapon/armor and Toroia cafe item).
 +  * "Outdoor" maps in the overworld use a darkened color palette.
  
 ===== Payable Golbez ===== ===== Payable Golbez =====
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   * All characters are L/R-hand ambidextrous.   * All characters are L/R-hand ambidextrous.
   * Characters can equip any weapon and armor.   * Characters can equip any weapon and armor.
 +    * Shuriken, Ninja Star, and the Spoon are included as weapons (regardless of whether ''-spoon'' is enabled)
   * Characters may equip any type of armor in any armor slot.   * Characters may equip any type of armor in any armor slot.
   * Two-handed weapons are one-handed.   * Two-handed weapons are one-handed.
  
 ===== Save Us Big Chocobo! ===== ===== Save Us Big Chocobo! =====
-  * The save option in the menu is always disabled.+  * The Save option in the menu is always disabled.
   * Speaking to the Big Chocobo brings up the save screen.   * Speaking to the Big Chocobo brings up the save screen.
-  * The player starts with 10 Carrots.+    * Using the Whistle also brings up the save screen. 
 +    * The normal Big Chocobo menu is inaccessible. 
 +  * The player starts with Carrots.
   * Carrots are guaranteed in an ungated shop, and Whistles are guaranteed in a gated shop.   * Carrots are guaranteed in an ungated shop, and Whistles are guaranteed in a gated shop.
 +  * **WARNING**: Save in unusual places at your own risk!((Known issues: Saving at Zeromus' floor and reloading will place you on an inaccessible area on the lunar surface.))
 ===== Six Legged Race ===== ===== Six Legged Race =====
   * All characters are in the same row (front or back).   * All characters are in the same row (front or back).
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 ===== Something Worth Fighting For ===== ===== Something Worth Fighting For =====
   * Keeping a discardable treasure triggers a random encounter.   * Keeping a discardable treasure triggers a random encounter.
 +    * For areas with random encounters, this encounter is taken from the area's encounter table.
 +    * For areas without random encounters, an encounter is taken from a nearby area's table (usually the closest section of the world map, or a surrounding dungeon).
 +    * With ''Omode:dkmatter'', DkMatters also trigger random encounters.
   * You can't run from this encounter.   * You can't run from this encounter.
  
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   * All characters have 3 MP.   * All characters have 3 MP.
   * All spells cost 1 MP.   * All spells cost 1 MP.
-  * Ether1 restores 1 MP. Ether2 restores 2 MP.  Psych steals 1 MP.+  * Ether1 restores 1 MP. Ether2 restores 2 MP. Psych steals 1 MP.
  
 ===== Time is Money ===== ===== Time is Money =====
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 ===== ZOMBIES!!! ===== ===== ZOMBIES!!! =====
-  * Swooned party members become "zombies" -- they get back up with 50% HP, and stay Charmed until swooned again.+  * Swooned party members become "zombies" -- they get back up with 50% HP, act as though Charmed, and stay that way until swooned again
 +  * Zombification is not instant- it is queued like a normal 0 delay action. 
 +  * Zombies do not gain XP at the end of the fight, even if they're still standing. 
 +  * After a battle ends, any Zombies will retain normal swoon status. When a battle starts, any swooned characters will become zombies.
  
wacky_spoiled.1619911001.txt.gz · Last modified: 2021/05/01 23:16 (external edit)