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wacky_spoiled [2021/05/02 01:40] – Add some more specific details b0ardfacewacky_spoiled [2023/11/17 17:43] – [Friendly Fire] Clarification wylem
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 ===== Afflicted ===== ===== Afflicted =====
   * At the start of each battle, each party member receives a random status ailment.   * At the start of each battle, each party member receives a random status ailment.
-    * The possible ailments are: Poison, Blind, Mute, Piggy, Toad, 1/3rd Petrify, 2/3rds Petrify, Berserk, Charm, Float, Curse, Blink (1 or 2), Armor, and Wall.+    * The possible ailments are: Poison, Blind, Mute, Mini, Piggy, Toad, 1/3rd Petrify, 2/3rds Petrify, Berserk, Charm, Float, Curse, Blink (1 or 2), Barrier, and Wall.
   * Status ailments are removed at the end of each battle (except Float).   * Status ailments are removed at the end of each battle (except Float).
   * Heal potions are unavailable in shops and characters do not learn the Heal spell.   * Heal potions are unavailable in shops and characters do not learn the Heal spell.
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   * Fire elemental damage always heals.   * Fire elemental damage always heals.
   * Characters do not learn Cure spells.   * Characters do not learn Cure spells.
-  * Fireplaces are healing pots.+  * Fireplaces are healing pots, restoring HP and status.
  
 ===== The Floor is Made of Lava ===== ===== The Floor is Made of Lava =====
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 ===== Is This Even Randomized? ===== ===== Is This Even Randomized? =====
   * Normal damage calculations in battle are rounded to the nearest value among the following: 100, 500, 1000, 2000, 5000   * Normal damage calculations in battle are rounded to the nearest value among the following: 100, 500, 1000, 2000, 5000
 +    * For chained attacks like Dark Elf's Fire-2/Lit-2/Ice-2 combo, the individual attacks are rounded, then added together without rounding again.
   * Damage calculations based on max HP/current HP/etc. are unaffected.   * Damage calculations based on max HP/current HP/etc. are unaffected.
  
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   * Weapons and armor in shops are limited to tier 1.   * Weapons and armor in shops are limited to tier 1.
   * Every character has Sneak.   * Every character has Sneak.
 +    * If ''j-abilities'' are enabled, this replaces Twin, Bear, Pray, Regen, and Child Rydia's White abilities.
   * Every enemy gives a weapon or armor when stolen from.   * Every enemy gives a weapon or armor when stolen from.
     * The items awarded are independent of the normal drop tables.     * The items awarded are independent of the normal drop tables.
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     * Enemies of the same type will award the same item.     * Enemies of the same type will award the same item.
     * Item quality is loosely correlated to the enemy's vanilla level.     * Item quality is loosely correlated to the enemy's vanilla level.
-  * Success rate of Sneak improved.+  * Success rate of Sneak improved (by adding 25% to the success rate). 
 +  * NOTE: The [[Sneak glitch]] is not fixed, and makes this wacky considerably wackier.
  
 ===== Men Are Pigs ===== ===== Men Are Pigs =====
   * All male characters are permanently Piggy.   * All male characters are permanently Piggy.
  
-===== Mispelled =====+===== Misspelled =====
   * All spells have the effect of other spells. (eg. Rosa will still start with a "Cure1" that costs 3 MP, but it may in fact be Meteo.)   * All spells have the effect of other spells. (eg. Rosa will still start with a "Cure1" that costs 3 MP, but it may in fact be Meteo.)
   * Enemies that use spells will use the equivalent-effect spells, not the same-name spells. (eg. if "Meteo" has the effect of Lit-1, then Milon's counterattacks will be "Meteo" -> Lit-1.)   * Enemies that use spells will use the equivalent-effect spells, not the same-name spells. (eg. if "Meteo" has the effect of Lit-1, then Milon's counterattacks will be "Meteo" -> Lit-1.)
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   * All characters are L/R-hand ambidextrous.   * All characters are L/R-hand ambidextrous.
   * Characters can equip any weapon and armor.   * Characters can equip any weapon and armor.
 +    * Shuriken, Ninja Star, and the Spoon are included as weapons (regardless of whether ''-spoon'' is enabled)
   * Characters may equip any type of armor in any armor slot.   * Characters may equip any type of armor in any armor slot.
   * Two-handed weapons are one-handed.   * Two-handed weapons are one-handed.
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   * The player starts with 5 Carrots.   * The player starts with 5 Carrots.
   * Carrots are guaranteed in an ungated shop, and Whistles are guaranteed in a gated shop.   * Carrots are guaranteed in an ungated shop, and Whistles are guaranteed in a gated shop.
 +  * **WARNING**: Save in unusual places at your own risk!((Known issues: Saving at Zeromus' floor and reloading will place you on an inaccessible area on the lunar surface.))
 ===== Six Legged Race ===== ===== Six Legged Race =====
   * All characters are in the same row (front or back).   * All characters are in the same row (front or back).
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     * For areas with random encounters, this encounter is taken from the area's encounter table.     * For areas with random encounters, this encounter is taken from the area's encounter table.
     * For areas without random encounters, an encounter is taken from a nearby area's table (usually the closest section of the world map, or a surrounding dungeon).     * For areas without random encounters, an encounter is taken from a nearby area's table (usually the closest section of the world map, or a surrounding dungeon).
 +    * With ''Omode:dkmatter'', DkMatters also trigger random encounters.
   * You can't run from this encounter.   * You can't run from this encounter.
  
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 ===== ZOMBIES!!! ===== ===== ZOMBIES!!! =====
   * Swooned party members become "zombies" -- they get back up with 50% HP, act as though Charmed, and stay that way until swooned again.   * Swooned party members become "zombies" -- they get back up with 50% HP, act as though Charmed, and stay that way until swooned again.
 +  * Zombification is not instant- it is queued like a normal 0 delay action.
 +  * Zombies do not gain XP at the end of the fight, even if they're still standing.
 +  * After a battle ends, any Zombies will retain normal swoon status. When a battle starts, any swooned characters will become zombies.
  
wacky_spoiled.txt · Last modified: 2023/12/26 20:45 by A User Not Logged in