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treasure_randomization [2020/01/02 05:29] b0ardfacetreasure_randomization [2021/03/07 04:42] – Add Tmoney info, and describe interaction with sell-price flags b0ardface
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 ''Tpro'' and ''Twildish'' are weighted distributions; chests in different locations have different probabilities of containing strong vs. weak items. Trapped chests also have their own distributions. For full probability information, see [[Treasure probability curves]]. ''Tpro'' and ''Twildish'' are weighted distributions; chests in different locations have different probabilities of containing strong vs. weak items. Trapped chests also have their own distributions. For full probability information, see [[Treasure probability curves]].
  
 +Applying ''Tmaxtier:6'' in conjunction with any of these settings will prevent tier 7 items from appearing in untrapped chests. If a chest would contain a tier 7 item, instead its tier is randomly re-selected.
 ===== Empty treasures ===== ===== Empty treasures =====
  
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 Setting ''Tno:j'' will exclude Japanese-version exclusive items from appearing in chests. Setting ''Tno:j'' will exclude Japanese-version exclusive items from appearing in chests.
  
-Normally, tier 1 items in chests are replaced with an equivalent amount of GP, to prevent cluttering up the inventory with weak items. Enable the ''Tjunk'' flag to keep tier 1 items as they are. +Normally, tier 1 items in chests are replaced with an equivalent amount of GP, to prevent cluttering up the inventory with weak items. Enable the ''Tjunk'' flag to keep tier 1 items as they are. Alternatively, applying ''Tmoney'' will swap the contents of ALL untrapped chests with equivalent GP. (The amount of GP is based on the item's sell price, which in turn is affected by flags that change item sale prices.)
 ===== Trapped chest relocation ===== ===== Trapped chest relocation =====
  
treasure_randomization.txt · Last modified: 2023/12/26 20:45 by A User Not Logged in