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treasure_randomization [2020/01/01 23:41] – created b0ardface | treasure_randomization [2020/01/02 05:29] – b0ardface | ||
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====== Treasure randomization ====== | ====== Treasure randomization ====== | ||
+ | There are several randomization levels to customize the contents of the treasure chests throughout the world. (Note that " | ||
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+ | Note that all randomization levels treat trapped chests (ie. those containing monsters) differently from untrapped chests. Except where otherwise noted, the discussion below generally refers to untrapped chests. | ||
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+ | Additionally, | ||
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+ | ===== Vanilla treasures ===== | ||
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+ | Under '' | ||
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+ | If Japanese-exclusive items are excluded from treasure chests (see below), chest contents match the US version of Final Fantasy IV instead. | ||
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+ | ===== Shuffled treasures ===== | ||
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+ | Under '' | ||
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+ | Untrapped chests are shuffled separately from trapped chests. | ||
+ | * Overworld chest contents are placed in pool 1, and underworld/ | ||
+ | * 50% of each pool is extracted and combined into pool 3. | ||
+ | * The pool 3 items are randomly redistributed back into pools 1 and 2, to restore them to their original sizes. | ||
+ | * Pool 1 treasures are randomly assigned to overworld chests, and pool 2 treasures are randomly assigned to underworld and moon chests. | ||
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+ | Trapped chest rewards are shuffled amongst themselves without regards to location. | ||
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+ | ===== Randomized treasures ===== | ||
+ | |||
+ | '' | ||
+ | |||
+ | '' | ||
+ | * Under '' | ||
+ | * Under '' | ||
+ | * Under both, trapped chests contain a random item from tiers 5-7. | ||
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+ | '' | ||
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+ | ===== Empty treasures ===== | ||
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+ | Players seeking a challenge can use the '' | ||
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+ | For a similar, less extensive effect, the other randomization levels may be combined with a '' | ||
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+ | To reduce busywork, chests rendered empty by '' | ||
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+ | ===== Forced treasures ===== | ||
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+ | If other flags force items into treasure chests (for example, a Dark Matter Hunt), those choices are made after the randomization is applied, and overwrite the previous chest contents. | ||
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+ | ===== Other treasure flags ===== | ||
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+ | Setting '' | ||
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+ | Normally, tier 1 items in chests are replaced with an equivalent amount of GP, to prevent cluttering up the inventory with weak items. Enable the '' | ||
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+ | ===== Trapped chest relocation ===== | ||
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+ | Trapped chests are randomly relocated within their respective dungeons. For example, Eblan Castle contains three trapped chests with the same fights as usual, just in different locations. | ||
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+ | Note that for technical reasons, the trapped chest in Upper Bab-il will always be positioned somewhere before the drop to the underworld. | ||
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+ | Setting the '' | ||