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status_procs [2021/10/07 04:18] – wylem | status_procs [2023/12/26 20:45] (current) – external edit A User Not Logged in | ||
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======Status Procs======= | ======Status Procs======= | ||
- | Some weapons and enemy attacks inflict | + | If a weapon or monster' |
=====Algorithm===== | =====Algorithm===== | ||
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- **Existing status check**: Fail if the target already has any of the statuses being inflicted. | - **Existing status check**: Fail if the target already has any of the statuses being inflicted. | ||
- **Action Timer flag check**: Fail if the target' | - **Action Timer flag check**: Fail if the target' | ||
- | * This will probably only succeed if the target' | + | * This will probably only succeed if the target' |
- **Toad/Mini check**: Fail if the attacker has Toad or Mini status. | - **Toad/Mini check**: Fail if the attacker has Toad or Mini status. | ||
- **Swoonable monster type check**: Fail if the effect includes Swoon and the target is a monster that is either Undead or a Machine. | - **Swoonable monster type check**: Fail if the effect includes Swoon and the target is a monster that is either Undead or a Machine. | ||
- **Status priority check**: Fail if [[status priority]] would prevent this status from being inflicted. | - **Status priority check**: Fail if [[status priority]] would prevent this status from being inflicted. |