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status_priority [2021/08/29 02:59] – [Exceptions] There are going to be so many exceptions, aren't there wylemstatus_priority [2023/12/26 20:45] (current) – external edit A User Not Logged in
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 =====Physical===== =====Physical=====
-Physical attacks include characters attacking with a weapon (rather than using it as an item), as well as monster "punches" and certain monster abilities.+Physical attacks include characters attacking with a weapon (rather than using it as an item), as well as monster "punches".
  
 Physical attacks that inflict statuses combine these two bytes into a list, treating the **second** byte as higher priority.((Curse > Paralyze > ... > Gradual Petrification > Swoon > Stone > ... > Darkness > Poison)) If the target has any existing status effect with higher priority than the one being inflicted, the effect fails. Physical attacks that inflict statuses combine these two bytes into a list, treating the **second** byte as higher priority.((Curse > Paralyze > ... > Gradual Petrification > Swoon > Stone > ... > Darkness > Poison)) If the target has any existing status effect with higher priority than the one being inflicted, the effect fails.
  
-Physical attacks must also meet certain other requirements to take effect, as described [nowhere, yet! TODOrelevant article!]+Physical attacks must also meet certain other requirements to take effect. See[[Status Procs]].
  
  
status_priority.1630205941.txt.gz · Last modified: 2021/08/29 02:59 (external edit)