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status_priority [2021/08/29 02:59] – [Exceptions] There are going to be so many exceptions, aren't there wylem | status_priority [2023/12/26 20:45] (current) – external edit A User Not Logged in | ||
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=====Physical===== | =====Physical===== | ||
- | Physical attacks include characters attacking with a weapon (rather than using it as an item), as well as monster " | + | Physical attacks include characters attacking with a weapon (rather than using it as an item), as well as monster " |
Physical attacks that inflict statuses combine these two bytes into a list, treating the **second** byte as higher priority.((Curse > Paralyze > ... > Gradual Petrification > Swoon > Stone > ... > Darkness > Poison)) If the target has any existing status effect with higher priority than the one being inflicted, the effect fails. | Physical attacks that inflict statuses combine these two bytes into a list, treating the **second** byte as higher priority.((Curse > Paralyze > ... > Gradual Petrification > Swoon > Stone > ... > Darkness > Poison)) If the target has any existing status effect with higher priority than the one being inflicted, the effect fails. | ||
- | Physical attacks must also meet certain other requirements to take effect, as described [nowhere, yet! TODO: relevant article!] | + | Physical attacks must also meet certain other requirements to take effect. See: [[Status Procs]]. |