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status_priority [2021/08/23 01:33] wylemstatus_priority [2023/12/26 20:45] (current) – external edit A User Not Logged in
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 Physical attacks that inflict statuses combine these two bytes into a list, treating the **second** byte as higher priority.((Curse > Paralyze > ... > Gradual Petrification > Swoon > Stone > ... > Darkness > Poison)) If the target has any existing status effect with higher priority than the one being inflicted, the effect fails. Physical attacks that inflict statuses combine these two bytes into a list, treating the **second** byte as higher priority.((Curse > Paralyze > ... > Gradual Petrification > Swoon > Stone > ... > Darkness > Poison)) If the target has any existing status effect with higher priority than the one being inflicted, the effect fails.
  
-Physical attacks must also meet certain other requirements to take effect, as described [nowhere, yet! TODOrelevant article!]+Physical attacks must also meet certain other requirements to take effect. See[[Status Procs]].
  
  
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 Gradual Petrification ignores status priority when being inflicted via the monster ability Petrify. It can only be prevented with immunity. Gradual Petrification ignores status priority when being inflicted via the monster ability Petrify. It can only be prevented with immunity.
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 +Some multi-target monster abilities may not work as expected, especially ''-whichburn'' abilities that are not multi-target in the vanilla game.((For example, in a multi-target Slap (which chooses one of Mute, Curse, Paralyze for each target), if one target rolls Mute, the Mute effect gets added to the rest of the rolls too. This also raises their priority to Mute's priority) ))
  
 [TODO: Other exceptions?] [TODO: Other exceptions?]
status_priority.1629682433.txt.gz · Last modified: 2021/08/23 01:33 (external edit)