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shop_randomization [2020/01/01 22:40]
b0ardface created
shop_randomization [2020/01/01 22:40] (current)
b0ardface [Shuffled shops]
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 ====== Shop randomization ====== ====== Shop randomization ======
  
-There are six levels of shop randomization in Free Enterprise. ​ Each shop has its own unique manifest (unlike vanilla FF4, where some shops shared the same inventory).+There are several ​levels of shop randomization in Free Enterprise. ​ Each shop has its own unique manifest (unlike vanilla FF4, where some shops shared the same inventory).
  
 Even when randomized, weapon shops will always sell weapons, and likewise for armor and items, with some exceptions: Even when randomized, weapon shops will always sell weapons, and likewise for armor and items, with some exceptions:
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 ===== Vanilla shops ===== ===== Vanilla shops =====
  
-Under ''​Tvanilla'',​ shops sell the same items as they did in the Japanese version of FF4.+Under ''​Svanilla'',​ shops sell the same items as they did in the Japanese version of FF4.
  
 If ''​Pshop''​ is not enabled, the Pass shop in the Toroia Cafe sells nothing. (See [[Pass settings]].) If ''​Pshop''​ is not enabled, the Pass shop in the Toroia Cafe sells nothing. (See [[Pass settings]].)
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 ===== Shuffled shops ===== ===== Shuffled shops =====
  
-Under ''​Tshuffle'',​ the same items are available in shops as in the Japanese version of FF4, but are shuffled amongst each other. That is, anything you can find in a shop is something that could be found in a shop before; it will just be in a different shop.+Under ''​Sshuffle'',​ the same items are available in shops as in the Japanese version of FF4, but are shuffled amongst each other. That is, anything you can find in a shop is something that could be found in a shop before; it will just be in a different shop.
  
 The shuffle is weighted so that items in ungated shops are more likely to still be in ungated shops, and likewise for gated shops. (Specifically,​ 50% of ungated shop items and 40% of gated shop items are mixed into a pool, and then randomly redistributed back to ungated/​gated shops in the same quantity.) The shuffle is weighted so that items in ungated shops are more likely to still be in ungated shops, and likewise for gated shops. (Specifically,​ 50% of ungated shop items and 40% of gated shop items are mixed into a pool, and then randomly redistributed back to ungated/​gated shops in the same quantity.)
shop_randomization.1577918401.txt.gz ยท Last modified: 2020/01/01 22:40 by b0ardface