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shop_randomization [2020/01/01 22:40] – created b0ardfaceshop_randomization [2021/03/07 04:45] – Document Ssell:0 and Sno:life b0ardface
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 ====== Shop randomization ====== ====== Shop randomization ======
  
-There are six levels of shop randomization in Free Enterprise.  Each shop has its own unique manifest (unlike vanilla FF4, where some shops shared the same inventory).+There are several levels of shop randomization in Free Enterprise.  Each shop has its own unique manifest (unlike vanilla FF4, where some shops shared the same inventory).
  
 Even when randomized, weapon shops will always sell weapons, and likewise for armor and items, with some exceptions: Even when randomized, weapon shops will always sell weapons, and likewise for armor and items, with some exceptions:
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 ===== Vanilla shops ===== ===== Vanilla shops =====
  
-Under ''Tvanilla'', shops sell the same items as they did in the Japanese version of FF4.+Under ''Svanilla'', shops sell the same items as they did in the Japanese version of FF4.
  
 If ''Pshop'' is not enabled, the Pass shop in the Toroia Cafe sells nothing. (See [[Pass settings]].) If ''Pshop'' is not enabled, the Pass shop in the Toroia Cafe sells nothing. (See [[Pass settings]].)
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 ===== Shuffled shops ===== ===== Shuffled shops =====
  
-Under ''Tshuffle'', the same items are available in shops as in the Japanese version of FF4, but are shuffled amongst each other. That is, anything you can find in a shop is something that could be found in a shop before; it will just be in a different shop.+Under ''Sshuffle'', the same items are available in shops as in the Japanese version of FF4, but are shuffled amongst each other. That is, anything you can find in a shop is something that could be found in a shop before; it will just be in a different shop.
  
 The shuffle is weighted so that items in ungated shops are more likely to still be in ungated shops, and likewise for gated shops. (Specifically, 50% of ungated shop items and 40% of gated shop items are mixed into a pool, and then randomly redistributed back to ungated/gated shops in the same quantity.) The shuffle is weighted so that items in ungated shops are more likely to still be in ungated shops, and likewise for gated shops. (Specifically, 50% of ungated shop items and 40% of gated shop items are mixed into a pool, and then randomly redistributed back to ungated/gated shops in the same quantity.)
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 Setting ''Sfree'' will make all items in shops free to purchase. (They will also sell for 0 GP.) Setting ''Sfree'' will make all items in shops free to purchase. (They will also sell for 0 GP.)
  
-Setting ''Squarter'' will make items sell for 1/4 of their purchase price instead of the normal 1/2.+The amount of GP earned from selling items can be modified with these flags: 
 +  * ''Ssell:quarter'' makes items sell for 1/4 of their purchase price instead of the normal 1/2
 +  * ''Ssell:0'' makes items sell for 0 GP.
  
 Certain items can be excluded from shop availability: Certain items can be excluded from shop availability:
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   * ''Sno:sirens'' will prevent Sirens from appearing in shops.   * ''Sno:sirens'' will prevent Sirens from appearing in shops.
   * ''Sno:apples'' will prevent AgApples, AuApples, and SomaDrops from appearing in shops.   * ''Sno:apples'' will prevent AgApples, AuApples, and SomaDrops from appearing in shops.
 +  * ''Sno:life'' will prevent Life potions from appearing in shops. (This flag has no effect under ''Svanilla'' or ''Sshuffled''.)
  
shop_randomization.txt · Last modified: 2023/12/26 20:45 by A User Not Logged in