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- | Information for commonly used grind options in Free Enterprise. Some other occasionally used grinds during runs that aren't covered are CPU Orbs, Magus Sisters, Dark Imps, and either of the Guards Fights. Those are omitted because they too seed-dependent to be in this general guide. | ||
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- | Each section will have a table with a high level summary of where the grind is, how to get into the fight, how much XP you can expect, and what you need/want for the grind. A longer write up of the fight itself, plus a section for why you'd choose a particular grind follow. | ||
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- | ====== Siren Grinds ====== | ||
- | ===== Yellow Dragons ===== | ||
- | ^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ | ||
- | | Underground | Sirens | Dragon killing weapons, High single hit damage, Coffins, Stop/ | ||
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- | ==== Strategy ==== | ||
- | To grind as fast as possible, you'll want to set your party up so the person who will make the attack goes first, and you'll want to keep sirens in the upper left corner of your inventory, so you don't have to move to select them in your item menu. You can also make great use of Artemis arrows with this grind, since your last arrow won't be up during it as long as you're one-shotting the dragons. | ||
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- | Early in a run, making use of a Coffin, Hourglass, or the Stop spell can get help get the first egg down. If Palom only has Virus, you might need to Bluff once or twice to be able to one-shot the egg, depending on his equipment. Do not trust that an unbluffed Virus cast will kill the egg, even though it's possible. | ||
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- | ==== Why This Grind? ==== | ||
- | Yellow dragons tend to be the fastest xp per minute, assuming you can one-shot them. The relative ease/speed you can start a grind also makes this an excellent choice for doing a small grind at various points in the game to get you a leg up on your next checks. | ||
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- | ===== Warlocks ===== | ||
- | ^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ | ||
- | | Lunar Subterrane B4 | Sirens, or a step manip for a single fight | Mute/ | ||
- | ==== Strategy ==== | ||
- | With an RA1 character acting first, use a MuteBell or the mute spell to prevent the Warlocks from casting. Then attack with/ | ||
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- | Since the Mute status will still be applied after a Life2, this can be a very nice slingshot grind. Alternatively, | ||
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- | Warlocks are also susceptible to instant death attacks and stop. Coffins are a great way to get started with the grind. Hourglasses are okay, but will still allow the Warlocks to get three Fire 2 casts off, so you'd be facing a decent amount of damage per fight. | ||
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- | ==== Why This Grind? ==== | ||
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- | ===== Gold Dragons ===== | ||
- | ^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ | ||
- | | Lunar Subterrane B3 & B6, Cave Bahamut 2 | Sirens, or a step manip for a single fight | Hourglasses, | ||
- | ==== Strategy ==== | ||
- | Toss an hourglass as your first action, and if your party has members who will likely die from either a physical attack or the Blitz ability of the dragons, you can pause to see if you need to resurrect anyone before continuing on. Berserking a character with dragon killing weaponry, preferably Kain with a Dragoon Spear, or anyone with a decent bow and Artemis Arrows. | ||
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- | ==== Why This Grind? ==== | ||
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- | ====== Searcher Grinds ====== | ||
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- | ===== Macgiant ===== | ||
- | ^ Location ^ Finding the Grind ^ Important Parts ^ | ||
- | | Giant of Babil | Step Manip | Anti-giant/ | ||
- | ==== Strategy ==== | ||
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- | ==== Why This Grind? ==== | ||
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- | ===== D Machine ===== | ||
- | ^ Location ^ Finding the Grind ^ Important Parts ^ | ||
- | | Giant of Babil | Step Manip | Weak Caster, sufficient MP regeneration | | ||
- | === Strategy ==== | ||
- | Put your weak caster in the center, to make sure they get the bonus accuracy from that slot (this is _very_ important with Tellah, since a poorly timed miss can wreck your day). Kill both of the Beamers, and then hit the Searcher with an attack, preferably one that does not deal much damage, and then cast Weak on the summoned D Machine. | ||
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- | ==== Why This Grind? ==== | ||
- | This is a great grind when you have a fairly early Darkness Crystal, access to the Weak spell, and a way to both keep your Weak caster' | ||
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- | ====== Other Grinds ====== | ||
- | ===== Behemoths ===== | ||
- | ^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ | ||
- | | Cave Bahamut | Trigger Tiles | Blink/Cover | 58,700 | | ||
- | === Strategy === | ||
- | Have a fast/ | ||
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- | * also findable in random encounters and 3 trapped chests in the LST/Lunar Core | ||
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- | ===== Trap Doors ===== | ||
- | ^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ | ||
- | | Sealed Cave | Trigger Tiles | Wall or high damage | 31100 | | ||
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- | ===== Reaction Grind ===== | ||
- | ^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ | ||
- | | Lunar Surface | Step Manip | Lit1 | 9960 or 23650| | ||
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- | === Strategy === | ||
- | Cast a single-target Lit1 spell on a Grenade, which will cause it's script to use Reaction to kill itself and all other enemies in the fight. | ||