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- | Info on various grind options available in FFIV | ||
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- | XP Per Instance is listed for non-summoning grinds (e.g. fights without a Searcher), and lists the XP gotten without any XP bonuses available in Free Enterprise. | ||
- | ====== Siren Grinds ====== | ||
- | ===== Yellow Dragons ===== | ||
- | ^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ | ||
- | | Underground | Sirens | Dragon killing weapons, High single hit damage, Coffins, Stop/ | ||
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- | ==== Strategy ==== | ||
- | The egg grind is great both for getting some quick levels on characters who are looking for specific thresholds (Palom to quake, Rosa/Porom to Bersk and Blink), and for getting to Zeromus levels. | ||
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- | To grind as fast as possible, you'll want to set your party up so the person who will make the attack goes first, and you'll want to keep sirens in the upper left corner of your inventory, so you don't have to move to select them in your item menu. You can also make great use of Artemis arrows with this grind, since your last arrow won't be up during it as long as you're one-shotting the dragons. | ||
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- | ==== Why This Grind? ==== | ||
- | Yellow dragons tend to be the fastest xp per minute, assuming you can one-shot them. The relative ease/speed you can start a grind also makes this an excellent choice for doing a small grind at various points in the game to get you a leg up on your next checks. | ||
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- | ===== Warlocks ===== | ||
- | ^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ | ||
- | | Lunar Subterrane B4 | Sirens, or a step manip for a single fight | Mute/ | ||
- | ==== Strategy ==== | ||
- | With an RA1 character acting first, use a MuteBell or the mute spell to prevent the Warlocks from casting. Then attack with/ | ||
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- | Since the Mute status will still be applied after a Life2, this can be a very nice slingshot grind. Alternatively, | ||
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- | Warlocks are also susceptible to instant death attacks and stop. Coffins are a great way to get started with the grind. Hourglasses are okay, but will still allow the Warlocks to get three Fire 2 casts off, so you'd be facing a decent amount of damage per fight. | ||
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- | ===== Gold Dragons ===== | ||
- | ^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ | ||
- | | Lunar Subterrane B3 & B6, Cave Bahamut 2 | Sirens, or a step manip for a single fight | Hourglasses, | ||
- | ==== Strategy ==== | ||
- | Toss an hourglass as your first action, and if your party has members who will likely die from either a physical attack or the Blitz ability of the dragons, you can pause to see if you need to resurrect anyone before continuing on. Berserking a character with dragon killing weaponry, preferably Kain with a Dragoon Spear, or anyone with a decent bow and Artemis Arrows. | ||
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- | ====== Searcher Grinds ====== | ||
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- | ===== Macgiant ===== | ||
- | ^ Location ^ Finding the Grind ^ Important Parts ^ | ||
- | | Giant of Babil | Step Manip | Anti-giant/ | ||
- | ==== Strategy ==== | ||
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- | ===== D Machine ===== | ||
- | ^ Location ^ Finding the Grind ^ Important Parts ^ | ||
- | | Giant of Babil | Step Manip | Weak Caster, sufficient MP regeneration | | ||
- | === Strategy ==== | ||
- | Put your weak caster in the center, to make sure they get the bonus accuracy from that slot (this is _very_ important with Tellah, since a poorly timed miss can wreck your day) | ||
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- | ====== Other Grinds ====== | ||
- | ===== Behemoths ===== | ||
- | ^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ | ||
- | | Cave Bahamut | Trigger Tiles | Blink/Cover | 58,700 | | ||
- | === Strategy === | ||
- | Have a fast/ | ||
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- | * also findable in random encounters and 3 trapped chests in the LST/Lunar Core | ||
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- | ===== Trap Doors ===== | ||
- | ^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ | ||
- | | Sealed Cave | Trigger Tiles | Wall or high damage | 31100 | | ||
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- | ===== Reaction Grind ===== | ||
- | ^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ | ||
- | | Lunar Surface | Step Manip | Lit1 | 9960 or 23650| | ||
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- | === Strategy === | ||
- | (xp comes from two different enemy packs. Juclyote x2, Moon Cell x2, Grenade is worth 23650, and Grenade x2, Balloon x2 is worth 9960) | ||