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- | ===== Yellow Dragons ===== | ||
- | | Location | Finding the Grind | Important Parts | | ||
- | | Underground | Sirens | Dragon killing weapons, High single hit damage, Coffins, Stop/ | ||
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- | ==== Strategy ==== | ||
- | The egg grind is great both for getting some quick levels on characters who are looking for specific thresholds (Palom to quake, Rosa/Porom to Bersk and Blink), and for getting to Zeromus levels. | ||
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- | To grind as fast as possible, you'll want to set your party up so the person who will make the attack goes first, and you'll want to keep sirens in the upper left corner of your inventory, so you don't have to move to select them in your item menu. You can also make great use of Artemis arrows with this grind, since your last arrow won't be up during it as long as you're one-shotting the dragons. | ||
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- | ===== Warlocks ===== | ||
- | | Location | Finding the Grind | Important Parts | | ||
- | | Lunar Subterrane B4 | Sirens, or a step manip for a single fight | Mute/ | ||
- | ==== Strategy ==== | ||
- | With and RA1 character acting first, use a MuteBell or the mute spell to prevent the Warlocks from casting. Then attack with/ | ||
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- | Since the Mute status will still be applied after a Life2, this can be a very nice slingshot grind. Alternatively, | ||
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- | Warlocks are also susceptible to instant death attacks and stop. Coffins are a great way to get started with the grind. Hourglasses are okay, but will still allow the Warlocks to get three Fire 2 casts off, so you'd be facing a decent amount of damage per fight. | ||
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- | ===== Gold Dragons ===== | ||
- | | Location | Finding the Grind | Important Parts | | ||
- | | Lunar Subterrane B6, Cave Bahamut | Sirens, or a step manip for a single fight | Hourglasses, | ||
- | ==== Strategy ==== | ||
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- | ===== Macgiant ===== | ||
- | | Location | Finding the Grind | Important Parts | | ||
- | | Giant of Babil | Step Manip | Anti-giant/ | ||
- | ==== Stratgey ==== | ||
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- | ===== D Machine ===== | ||
- | | Location | Finding the Grind | Important Parts | | ||
- | | Giant of Babil | Step Manip | Weak Caster, sufficient MP regeneration | | ||
- | === Strategy ==== | ||
- | Put your weak caster in the center, to make sure they get the bonus accuracy from that slot (this is _very_ important with Tellah, since a poorly timed miss can wreck your day) | ||