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secret_grind [2021/01/05 19:37] – [Behemoths] antidalesecret_grind [2021/01/05 20:05] – [Macgiant] antidale
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 ====== Siren Grinds ====== ====== Siren Grinds ======
 ===== Yellow Dragons ===== ===== Yellow Dragons =====
-^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ HP +^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ 
-| Underground | Sirens | Dragon killing weapons, High single hit damage, Coffins, Stop/Hourglass | 34,000 | 1800 |+| Underground | Sirens | Dragon killing weapons, High single hit damage, Coffins, Stop/Hourglass | 34,000 |
  
 === Strategy === === Strategy ===
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 [[https://docs.google.com/document/d/13P1RM2ExMMHS9qbTyFN59AqecOWs5r2Yp2xgWCdUjMo/edit|Step Manip for Ecantrun]] [[https://docs.google.com/document/d/13P1RM2ExMMHS9qbTyFN59AqecOWs5r2Yp2xgWCdUjMo/edit|Step Manip for Ecantrun]]
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 +[[macgiant|Macgiant stat sheet]]
  
  
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 You can also get a wall cast off on the target every time with the correct setup.  The recommended/reliable setup is to change your Battle Speed to 3, have someone who is RA1 in the top slot who will immediately attack, and then your Wall caster in the bottom slot. You should see the Search happen, be able to select Wall and the target, then have the physical attack happen (which will buffer a turn), and then your spell will go off before the Disrupt usage.  Having a full party helps with this a lot. You can also get a wall cast off on the target every time with the correct setup.  The recommended/reliable setup is to change your Battle Speed to 3, have someone who is RA1 in the top slot who will immediately attack, and then your Wall caster in the bottom slot. You should see the Search happen, be able to select Wall and the target, then have the physical attack happen (which will buffer a turn), and then your spell will go off before the Disrupt usage.  Having a full party helps with this a lot.
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 +[[trapdoor|TrapDoor stat sheet]]
  
 === Why This Grind? === === Why This Grind? ===
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 === Strategy === === Strategy ===
 Cast a single-target Lit1 spell on a Grenade, which will cause it's script to use Reaction to kill itself and all other enemies in the fight.  Because of how multi-targeting works in FFIV, you can't use a Thorrage or a multicast Lit spell to accomplish this. You cannot use an hourglass to stop the enemies, since that will also prevent the reaction from happening. (xp comes from two different enemy packs. Juclyote x2, Moon Cell x2, Grenade is worth 23650, and Grenade x2, Balloon x2 is worth 9960) Cast a single-target Lit1 spell on a Grenade, which will cause it's script to use Reaction to kill itself and all other enemies in the fight.  Because of how multi-targeting works in FFIV, you can't use a Thorrage or a multicast Lit spell to accomplish this. You cannot use an hourglass to stop the enemies, since that will also prevent the reaction from happening. (xp comes from two different enemy packs. Juclyote x2, Moon Cell x2, Grenade is worth 23650, and Grenade x2, Balloon x2 is worth 9960)
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 +[[grenade| Grenade stat sheet]]
  
 === Why This Grind? === === Why This Grind? ===
 This is a good grind early to get some quick levels on your team if you have early moon access. It's not a great way to get ready for Zeromus, though. This is a good grind early to get some quick levels on your team if you have early moon access. It's not a great way to get ready for Zeromus, though.