This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
secret_grind [2021/01/05 19:36] – [Gold Dragons] antidale | secret_grind [2021/01/05 19:39] – [Yellow Dragons] antidale | ||
---|---|---|---|
Line 8: | Line 8: | ||
====== Siren Grinds ====== | ====== Siren Grinds ====== | ||
===== Yellow Dragons ===== | ===== Yellow Dragons ===== | ||
- | ^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance | + | ^ Location ^ Finding the Grind ^ Important Parts ^ XP Per Instance ^ |
- | | Underground | Sirens | Dragon killing weapons, High single hit damage, Coffins, Stop/ | + | | Underground | Sirens | Dragon killing weapons, High single hit damage, Coffins, Stop/ |
=== Strategy === | === Strategy === | ||
Line 52: | Line 52: | ||
[[king-ryu|Gold Dragon (King-Ryu) stat sheet]] | [[king-ryu|Gold Dragon (King-Ryu) stat sheet]] | ||
- | ==== Why This Grind? | + | === Why This Grind? === |
This grind has the most base XP available out of each Siren usage, and since there are three places on the moon where a Siren will summon the fight, it's far more accessible than the Warlock grind. It also requires less setup than either of the grinds in the Giant of Babil, so if you're only looking for a moderate amount of end game XP, or not slingshotting Rydia to Nuke, this is a great option. | This grind has the most base XP available out of each Siren usage, and since there are three places on the moon where a Siren will summon the fight, it's far more accessible than the Warlock grind. It also requires less setup than either of the grinds in the Giant of Babil, so if you're only looking for a moderate amount of end game XP, or not slingshotting Rydia to Nuke, this is a great option. | ||
Line 103: | Line 103: | ||
=== Strategy === | === Strategy === | ||
Have a speedy character for your anchor, and either begin reflecting Nuke off of a Starveil, or get a heavy physical hitter starting to swing. If you do any direct attacks, the Behemoth will counter with it's own physical, so having Blink/ | Have a speedy character for your anchor, and either begin reflecting Nuke off of a Starveil, or get a heavy physical hitter starting to swing. If you do any direct attacks, the Behemoth will counter with it's own physical, so having Blink/ | ||
+ | |||
+ | [[behemoth|Behemoth stat sheet]] | ||
=== Why This Grind? === | === Why This Grind? === | ||
Line 116: | Line 118: | ||
You can also get a wall cast off on the target every time with the correct setup. | You can also get a wall cast off on the target every time with the correct setup. | ||
+ | |||
+ | [[trapdoor|TrapDoor stat sheet]] | ||
=== Why This Grind? === | === Why This Grind? === | ||
Line 128: | Line 132: | ||
=== Strategy === | === Strategy === | ||
Cast a single-target Lit1 spell on a Grenade, which will cause it's script to use Reaction to kill itself and all other enemies in the fight. | Cast a single-target Lit1 spell on a Grenade, which will cause it's script to use Reaction to kill itself and all other enemies in the fight. | ||
+ | |||
+ | [[grenade| Grenade stat sheet]] | ||
=== Why This Grind? === | === Why This Grind? === | ||
This is a good grind early to get some quick levels on your team if you have early moon access. It's not a great way to get ready for Zeromus, though. | This is a good grind early to get some quick levels on your team if you have early moon access. It's not a great way to get ready for Zeromus, though. |