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secret_grind [2021/01/05 01:39] antidalesecret_grind [2021/01/05 20:05] – [Macgiant] antidale
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-Information for commonly used grind options in Free Enterprise. Some other occasionally used grinds during runs that aren't covered are CPU Orbs, Magus Sisters, Dark Imps, and either of the Guards Fights. Those are omitted because they too seed-dependent to be in this general guide.  For a similar reason, various Conjurer/Sorcerer/Marion grinds are also omitted.+This page summarizes information for commonly used grind options in Free Enterprise. Some other occasionally used grinds during runs that aren't covered are CPU Orbs, Magus Sisters, Dark Imps, and either of the Guards Fights. Those are omitted because they too dependent on where those bosses are placed in a seed for a general guide, and also the strategies for them are fairly straightforward.  Various Conjurer/Sorcerer/Marion grinds are also omitted because they're rather too niche for intended purpose of this guide.
  
-Each section will have a table with a high level summary of where the grind is, how to get into the fight, how much XP you can expect, and what you need/want for the grind. A longer write up of the fight itself, plus a section for why you'd choose a particular grind follow.+Each section will have a table with a high level summary of where the grind is, how to get into the fight, how much XP you can expect, and what you need/want for the grind. A longer write up of the fight itself, plus a section for why you'd choose a particular grind follow. For an idea of whether or not a particular grind will get you to Zeromus-ready levels, check out ZoeVermilion's [[https://docs.google.com/spreadsheets/d/1lkHY--4KtJR6TJRy7oKxJOrLI0Z-CsF5dlEkEcd5ykQ/edit#gid=0|Grind Calculator]].
  
 ''XP Per Instance'' is listed for non-summoning grinds (e.g. fights without a Searcher), and lists the XP gotten without any XP bonuses available in Free Enterprise.  In fights where Life glitches are possible, the value in parenthesis assumes just one life potion tossed on each available enemy, for example Gold Dragons are 60,000 (90,000). ''XP Per Instance'' is listed for non-summoning grinds (e.g. fights without a Searcher), and lists the XP gotten without any XP bonuses available in Free Enterprise.  In fights where Life glitches are possible, the value in parenthesis assumes just one life potion tossed on each available enemy, for example Gold Dragons are 60,000 (90,000).
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 [[https://imgur.com/a/xPdO1Nt|Here]] is an image of one of the specific places to summon the eggs. [[https://imgur.com/a/xPdO1Nt|Here]] is an image of one of the specific places to summon the eggs.
 +
 +[[yellow_d|Yellow Dragons stat sheet]]
  
 === Why This Grind? === === Why This Grind? ===
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 Warlocks are also susceptible to instant death attacks, Stop, Weak, and Size. Hourglasses are okay, but will still allow the Warlocks to get three Fire 2 casts off, so you'd be facing a decent amount of damage per fight. Warlocks are also susceptible to instant death attacks, Stop, Weak, and Size. Hourglasses are okay, but will still allow the Warlocks to get three Fire 2 casts off, so you'd be facing a decent amount of damage per fight.
 +
 +[[warlock|Warlock stat sheet]]
  
 === Why This Grind? === === Why This Grind? ===
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 Toss an hourglass as your first action, and if your party has members who will likely die from either a physical attack or the Blitz ability of the dragons, you can pause to see if you need to resurrect anyone before continuing on.  Berserking a character with dragon killing weaponry, preferably Kain with a Dragoon Spear, or anyone with a decent bow and Artemis Arrows is a great way to do the necessary damage. If you don't have any dragon killing gear, the Weak spell does the for you as well. Toss an hourglass as your first action, and if your party has members who will likely die from either a physical attack or the Blitz ability of the dragons, you can pause to see if you need to resurrect anyone before continuing on.  Berserking a character with dragon killing weaponry, preferably Kain with a Dragoon Spear, or anyone with a decent bow and Artemis Arrows is a great way to do the necessary damage. If you don't have any dragon killing gear, the Weak spell does the for you as well.
  
-==== Why This Grind? ====+ 
 +[[king-ryu|Gold Dragon (King-Ryu) stat sheet]] 
 +=== Why This Grind? ===
  
 This grind has the most base XP available out of each Siren usage, and since there are three places on the moon where a Siren will summon the fight, it's far more accessible than the Warlock grind. It also requires less setup than either of the grinds in the Giant of Babil, so if you're only looking for a moderate amount of end game XP, or not slingshotting Rydia to Nuke, this is a great option. This grind has the most base XP available out of each Siren usage, and since there are three places on the moon where a Siren will summon the fight, it's far more accessible than the Warlock grind. It also requires less setup than either of the grinds in the Giant of Babil, so if you're only looking for a moderate amount of end game XP, or not slingshotting Rydia to Nuke, this is a great option.
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 [[https://docs.google.com/document/d/13P1RM2ExMMHS9qbTyFN59AqecOWs5r2Yp2xgWCdUjMo/edit|Step Manip for Ecantrun]] [[https://docs.google.com/document/d/13P1RM2ExMMHS9qbTyFN59AqecOWs5r2Yp2xgWCdUjMo/edit|Step Manip for Ecantrun]]
 +
 +[[macgiant|Macgiant stat sheet]]
  
  
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 === Strategy === === Strategy ===
 Have a speedy character for your anchor, and either begin reflecting Nuke off of a Starveil, or get a heavy physical hitter starting to swing. If you do any direct attacks, the Behemoth will counter with it's own physical, so having Blink/Illusions handy is highly recommended.  Have a speedy character for your anchor, and either begin reflecting Nuke off of a Starveil, or get a heavy physical hitter starting to swing. If you do any direct attacks, the Behemoth will counter with it's own physical, so having Blink/Illusions handy is highly recommended. 
 +
 +[[behemoth|Behemoth stat sheet]]
  
 === Why This Grind? === === Why This Grind? ===
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 By using Wall/StarVeil on the party member targeted by the Search, you'll be able to reflect the Disrupt spell back at the Trap Door and kill it.  Otherwise, they only have 5000 HP, so a well equipped party has a good chance of dealing damage fast enough to not lose any members. And a FuSoYa with Nuke should be able do do the job.   By using Wall/StarVeil on the party member targeted by the Search, you'll be able to reflect the Disrupt spell back at the Trap Door and kill it.  Otherwise, they only have 5000 HP, so a well equipped party has a good chance of dealing damage fast enough to not lose any members. And a FuSoYa with Nuke should be able do do the job.  
  
-<<Detail setup for getting a wall off successfully every time>>+You can also get a wall cast off on the target every time with the correct setup.  The recommended/reliable setup is to change your Battle Speed to 3, have someone who is RA1 in the top slot who will immediately attack, and then your Wall caster in the bottom slot. You should see the Search happen, be able to select Wall and the target, then have the physical attack happen (which will buffer a turn), and then your spell will go off before the Disrupt usage.  Having a full party helps with this a lot. 
 + 
 +[[trapdoor|TrapDoor stat sheet]] 
 === Why This Grind? === === Why This Grind? ===
 If you get an early Magma key and Luca Key, this can be a nice way to jump-start your seed, provided you're able to make sure you get a StarVeil off (and you're sure you can buy more StarVeils later, if needed).  If you get an early Magma key and Luca Key, this can be a nice way to jump-start your seed, provided you're able to make sure you get a StarVeil off (and you're sure you can buy more StarVeils later, if needed). 
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 === Strategy === === Strategy ===
 Cast a single-target Lit1 spell on a Grenade, which will cause it's script to use Reaction to kill itself and all other enemies in the fight.  Because of how multi-targeting works in FFIV, you can't use a Thorrage or a multicast Lit spell to accomplish this. You cannot use an hourglass to stop the enemies, since that will also prevent the reaction from happening. (xp comes from two different enemy packs. Juclyote x2, Moon Cell x2, Grenade is worth 23650, and Grenade x2, Balloon x2 is worth 9960) Cast a single-target Lit1 spell on a Grenade, which will cause it's script to use Reaction to kill itself and all other enemies in the fight.  Because of how multi-targeting works in FFIV, you can't use a Thorrage or a multicast Lit spell to accomplish this. You cannot use an hourglass to stop the enemies, since that will also prevent the reaction from happening. (xp comes from two different enemy packs. Juclyote x2, Moon Cell x2, Grenade is worth 23650, and Grenade x2, Balloon x2 is worth 9960)
 +
 +[[grenade| Grenade stat sheet]]
  
 === Why This Grind? === === Why This Grind? ===
 This is a good grind early to get some quick levels on your team if you have early moon access. It's not a great way to get ready for Zeromus, though. This is a good grind early to get some quick levels on your team if you have early moon access. It's not a great way to get ready for Zeromus, though.